Squad Leader Archive

Thread: What's best for others? What's best for us?

Kooskee
Tue Apr 13, 2004 3:56 pm
#1

After reading countless posts, I’ve noticed that there are a lot of people posting some very unique and thoughtful ideas. However, in response to many of these ideas, people have often responded with “that is a faction perk” or “this skill would be better faction/rank based.” I find this pretty confusing and am hoping that we can clear up exactly how faction relates to the Squad Leader profession. I agree with the idea that you must first ask yourself if a skill is better suited for another profession, but we now must also ponder whether a skill is better suited for faction/rank.This is most often brought up when discussing NPC/pets. I can understand why this should be kept as a faction perk. One idea would be to allow Squad Leaders the ability to hire “mercenaries.” Droids could also be used by SL’s, but I’m not sure if we should be able to control any more than another profession.
If we could figure out exactly what our place is within game and how we fit into the PvE, PvP, and GCW aspects of it, then it would be easier for us to come up with ideas. I personally feel that a SL should be an expert in utilizing each profession within his/her squad. That may be more of a personal skill, but there are ideas that have been posted that fall into that mindset perfectly. These ideas also tend to be more neutral, as far as faction goes.
For example….Camps/command posts: Many posters have stated that they like this idea. Still, others have posted that this skill is better handled by the Ranger class or Combat Engineer. Keeping this in mind, it would probably make more sense for the ranger or engineer to be able to construct such a camp. However, the SL could “unlock” certain skills within these professions that would allow for a unique camp/command post to be constructed when grouped under an SL. Maybe a camp that would allow you to spawn/clone ? Then the ranger/engineer could work together in fortifying the camp or making it into a command post, bunker, whatever. This would encourage players to group with squad leaders, and encourage squad leaders to incorporate professions other than just combat based profs. This is good for everyone. The idea that perks or skills can be unlocked when grouped with a SL has been around for a while, and still works for most of the ideas that have been brought up. For example, the vehicle’s drop ships ideas, etc. etc. This would also work in a faction based situation. If you are a SL of a certain faction, than members of that same faction within your group would have “extra” perks available to them when grouped with you.
I personally believe that sticking with this frame of thought could help organize and improve our re-vamp ideas. This way…the things we’d like to see in the game, we could still see, and the Devs could not quickly brush off or respond with, “this is better suited a Ranger skill.” Our active and passive perks of course still need attention, as well as ideas such as target painting, maps, etc. What do you guys think?Thnx Kooske Since the dirt was laid.

Kooskee
Tue Apr 13, 2004 4:05 pm
#2

A reader friendly version of the same thing above....(I wish we could edit our posts!) lol


After reading countless posts, I’ve noticed that there are a lot of people posting some very unique and thoughtful ideas. However, in response to many of these ideas, people have often responded with “that is a faction perk” or “this skill would be better faction/rank based.” I find this pretty confusing and am hoping that we can clear up exactly how faction relates to the Squad Leader profession.

Iagree with the idea that you must first ask yourself if a skill is better suited for another profession, but we now must also ponder whether a skill is better suited for faction/rank.

This is most often brought up when discussing NPC/pets. I can understand why this should be kept as a faction perk. One idea would be to allow Squad Leaders the ability to hire “mercenaries.” Droids could also be used by SL’s, but I’m not sure if we should be able to control any more than another profession.

If we could figure out exactly what our place is within game and how we fit into the PvE, PvP, and GCW aspects of it, then it would be easier for us to come up with ideas. I personally feel that a SL should be an expert in utilizing each profession within his/her squad. That may be more of a personal skill, but there are ideas that have been posted that fall into that mindset perfectly. These ideas also tend to be more neutral, as far as faction goes.

For example….
Camps/command posts: Many posters have stated that they like this idea. Still, others have posted that this skill is better handled by the Ranger class or Combat Engineer. Keeping this in mind, it would probably make more sense for the ranger or engineer to be able to construct such a camp. However, the SL could “unlock” certain skills within these professions that would allow for a unique camp/command post to be constructed when grouped under an SL. Maybe a camp that would allow you to spawn/clone ? Then the ranger/engineer could work together in fortifying the camp or making it into a command post, bunker, whatever. This would encourage players to group with squad leaders, and encourage squad leaders to incorporate professions other than just combat based profs. This is good for everyone.

The idea that perks or skills can be unlocked when grouped with a SL has been around for a while, and still works for most of the ideas that have been brought up. For example, the vehicle’s drop ships ideas, etc. etc. This would also work in a faction based situation. If you are a SL of a certain faction, than members of that same faction within your group would have “extra” perks available to them when grouped with you.

I personally believe that sticking with this frame of thought could help organize and improve our re-vamp ideas. This way…the things we’d like to see in the game, we could still see, and the Devs could not quickly brush off or respond with, “this is better suited a Ranger skill.”

Our active and passive perks of course still need attention, as well as ideas such as target painting, maps, etc.


What do you guys think?
Thnx Kooske
Master SL since the dirt was laid.
InquisitorPayne
Tue Apr 13, 2004 7:07 pm
#3






Kooskee wrote:

A reader friendly version of the same thing above....(I wish we could edit our posts!) lol


After reading countless posts, I’ve noticed that there are a lot of people posting some very unique and thoughtful ideas.


However, in response to many of these ideas, people have often responded with “that is a faction perk” or “this skill would be better faction/rank based.” I find this pretty confusing and am hoping that we can clear up exactly how faction relates to the Squad Leader profession.


Easy to answer: The Squad lerader profession (and every other profession) should not be faction orineted at all- Professions have to be usable by Neutrals as well, without losing abilities just for being neutral. Thus all abilities have to be accessible to Neutrals as well.

That alone rules out faction pets having any relation with Squad leader abilities.


Iagree with the idea that you must first ask yourself if a skill is better suited for another profession, but we now must also ponder whether a skill is better suited for faction/rank.

This is most often brought up when discussing NPC/pets. I can understand why this should be kept as a faction perk. One idea would be to allow Squad Leaders the ability to hire “mercenaries.” Droids could also be used by SL’s, but I’m not sure if we should be able to control any more than another profession.


There simply is no use for them. In PvP they are plain useless and in PvE any CH has better "NPCs" available.

If we could figure out exactly what our place is within game and how we fit into the PvE, PvP, and GCW aspects of it, then it would be easier for us to come up with ideas. I personally feel that a SL should be an expert in utilizing each profession within his/her squad. That may be more of a personal skill, but there are ideas that have been posted that fall into that mindset perfectly. These ideas also tend to be more neutral, as far as faction goes.


See my ideas in the IC Thread or, Wolfs third try on a Profession template.

For example….
Camps/command posts: Many posters have stated that they like this idea. Still, others have posted that this skill is better handled by the Ranger class or Combat Engineer. Keeping this in mind, it would probably make more sense for the ranger or engineer to be able to construct such a camp. However, the SL could “unlock” certain skills within these professions that would allow for a unique camp/command post to be constructed when grouped under an SL.


Maybe a camp that would allow you to spawn/clone ? Then the ranger/engineer could work together in fortifying the camp or making it into a command post, bunker, whatever. This would encourage players to group with squad leaders, and encourage squad leaders to incorporate professions other than just combat based profs. This is good for everyone.


See also the E-Web Proposoal. But this is an idea that can be incorporated. Also see wolf's third attempt at a profession template.

The idea that perks or skills can be unlocked when grouped with a SL has been around for a while, and still works for most of the ideas that have been brought up. For example, the vehicle’s drop ships ideas, etc. etc. This would also work in a faction based situation.


If you are a SL of a certain faction, than members of that same faction within your group would have “extra” perks available to them when grouped with you.


Good idea, as long as it does not take away from the abilities we need to function properly. Basically all i ask for, so see my proposals for my personal opinion on it.

I personally believe that sticking with this frame of thought could help organize and improve our re-vamp ideas. This way…the things we’d like to see in the game, we could still see, and the Devs could not quickly brush off or respond with, “this is better suited a Ranger skill.”


Good point there.

Our active and passive perks of course still need attention, as well as ideas such as target painting, maps, etc.


What do you guys think?


To say it again: see wolf's 3rd attempt on his profession template.


Thnx Kooske
Master SL since the dirt was laid.
Dogg









Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Kooskee
Tue Apr 13, 2004 8:06 pm
#4





Inquisitor wrote:

Easy to answer: The Squad lerader profession (and every other profession) should not be faction orineted at all- Professions have to be usable by Neutrals as well, without losing abilities just for being neutral. Thus all abilities have to be accessible to Neutrals as well.That alone rules out faction pets having any relation with Squad leader abilities.

I completely agree with this.Professions should bot be faction oriented.


There simply is no use for them (pets/mercenaries). In PvP they are plain useless and in PvE any CH has better "NPCs" available.

InPvE, NPCs could prove useful in gaining experience. Not just "xp" but in real experience of using the skills available to the SL profession.The fact that at this moment CH's have better "NPCs" does not negate the fact that in the future SL's could not alsobe given equally powerful/useful NPC's. I say this only to please the growing number of SL's requesting NPC's. Personally I come from the camp that believes SL's should be leading people...not NPC's. But to all their own....

See my ideas in the IC Thread or, Wolfs third try on a Profession template.

See also the E-Web Proposoal. But this is an idea that can be incorporated. Also see wolf's third attempt at a profession template.
Thanks, I have looked at these threads several times both before and after I posted my original threads. They all provide useful ideas.


Thanks for your insight Dogg =)

Kooskee
InquisitorPayne
Tue Apr 13, 2004 8:36 pm
#5

you are most welcome




Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


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