Squad Leader Archive
Thread: Squad Leaders and the Corvette
Once people die, and they do die often, they come back with a lot of wounds. So, just have a TKM in your group, and do boost morale and meditate.
This is reduce the wounds in your group and allow you to continue on. There are a few rooms in teh corvette that will give you some much needed few minute downtime to do this.
Also, form up helps against the dizzy and stun!
Happy hunting!!
Dogg's Guide to SLs and the 'Vette
I. The Basics
Keep your group Rallied. I don't know wether it was coincidence or not, but for the first 30 minutes in the 'Vette not even one of our Group's HAM bars even flinched a bit. We were just dominating in there.
Once we came to the Super Battle Droids, it got a bit slower, since their HAMs are so high, but the Docs (2) and CMs (2) kept the group going, while the Oikeman (1) and the Riflemen (3) pretty much obliterated the Super Battle Droids.
On our second Badge run, we even fought against all 4 of them atthe same time and still not a single Incap.
Use /Volleyfire to coordinate your groups Fire (make a macro, that calls out the target in a coloured sysgroup message).
II. Tricks of the Trade
Get CM in the Group. Let them use their Mind heal abilities to keep the Mind bars up. Use /boostmorale to share the wounds they get on Mind. This will keep your group running forever in there.
Use /steadyAim for commandos using heavy weapons (be careful with AE attacks in there, though and make sure you don't draw aggro from other MOBs through the walls).
Use formUp whenever you can to keep your group free of Dizzy and Stun (the MOBs in there use a lot AE Stun and AE Dizzy)
Rally in particular is a great help, as is boostmorale with TKM's in the group is also a great help