Squad Leader Archive

Thread: Mailek's updated squad leader revamp doc

MailekEOC
Mon Apr 04, 2005 7:01 pm
#1


/salute


I know its still pretty early since we haven't even tested out what is going in the CU, but I decided to update the revamp doc I made months ago to reflect what I think the post CU SL could be like. Well here goes:


Squad Leader Revamp Proposal


Novice Squad Leader: (45,000 Combat Experience)


General Ranged Accuracy +10
General Ranged Speed +5
Melee Defense +10
Ranged Defense +10
Assault Armor Accuracy Mitigation 20%
Assault Armor Movement Mitigation 30%
Assault Armor Rate of Fire Mitigation 10%


Special: System Message: Sends a system message to all group members. When this happens group members will hear a sound effect that indicates an incoming transmission from the group leader.


Special: Group waypoint: A squad leader can enter in the location of a waypoint and send it to all group members. When this happens the group will be notified about an update to their datapad from the squad leader via system message.


Mobility I (175,000 Squad Leader Experience)


Group Terrain Negotiation +25
Group Vehicular Control +5

Group Waypoint +1


Mobility II (250,000 Squad Leader Experience)


Group Burst Run Efficiency +25
Group Movement Mitigation 5%


Special: Sally Forth!: All group members form in a wedge formation and auto follow the squad leader. Entire group receives movement speed bonuses, like a free burst run. This skill isn't a forced march, any group member can break the formation if they wish, but no longer receives the bonuses to speed.


Mobility III (350,000 Squad Leader Experience)

Group Terrain Negotiation +25
Assault Armor Movement Mitigation 40%
Group Vehicular Speed +2

Group Waypoint +1


Special: Radar Disruption: Squad Leader makes all group members disappear from enemy radar. The party must be within a 64 m range of the SL or else they will appear again on radar. When a party member engages in combat, the whole group breaks from radar silence. There is a long cool down on this ability.


Mobility IV (450,000 Squad Leader Experience)


Group Burst Run Efficiency +25
Group Movement Mitigation 5%

Group Waypoint +1


Special: Retreat!: Squad leader orders a retreat giving all party members a burstrun which is 10% faster then normal burst run. Group accuracy is decreased but they receive bonuses to avoiding incoming ranged attacks. This skill is very heavy on the squad leader and has a big cool down.


Strategy I (175,000 Squad Leader Experience)


Melee Defense +10
Ranged Defense +10


Special: Steady aim - All accuracy mods of group members are increased, this includes accuracy while standing, moving and aiming.


Strategy II (250,000 Squad Leader Experience)


Melee Defense +10
Ranged Defense +10
Steady Aim Bonus +10
Assault Armor Accuracy Mitigation 30%


Strategy III (350,000 Squad Leader Experience)


Melee Defense +10
Ranged Defense +10


Special: Volley Fire: Squad Leader "paints" target with a visual icon above name of target. A system message will appear across all group members "Squad Leader (name) requires assistance against (enemy)!!" Anyone in the group who chooses to fire at the target receives damage and accuracy bonuses.


Strategy IV (450,000 Squad Leader Experience)


Melee Defense +15
Ranged Defense +15
Volley Fire Bonus +10
Assault Armor Accuracy Mitigation 40%


Leadership I (175,000 squad Leader Experience)


Leadership +5 - Leadership determines the ham costs, effectiveness and cool down of some squad leader specials. A strong leader will use less action and mind, increase the timer of certain specials and decrease the time before they are able to use it again.


Special: Group Name: Squad Leader is able to create a name for their group which displays over all group members.


Leadership II (250,000 Squad Leader Experience)

Group Melee Defense +10
Leadership +10


Skill: Form Up: This ability is used to clear the stunned and dizzy state of all group members.


Leadership III (350,000 Squad Leader Experience Experience)


Group Melee Defense +15
Leadership +10


Leadership IV (450,000 Squad Leader Experience Experience)


E5 Carbine Certification
Leadership +15


Special: Boost Morale: Decreases the HAM costs of specials for all group members excluding the squad leader.


Tactics I (60,000 Combat Experience)


General Ranged Accuracy +5


Special: Rally: Increases group accuracy and defense against all state effects.


Tactics II (85,000 Combat Experience)


General Ranged Accuracy +5
Group Ranged Defense +10


Tactics III (120,000 Combat Experience)


General Ranged Accuracy +5
General Ranged Speed +5


Special: Concentrate firepower!: Increases all group members chance of landing wounds and critical hits on enemies.


Tactics IV (150,000 Combat Experience)


General Ranged Accuracy +5
General Ranged Speed +5
Group Ranged Defense +15
Assault Armor Rate of Fire Mitigation 20%
Beam Rifle Certification


Special: Cover Fire: Squad Leader fires a cone effect attack which causes a penality to target's rate of fire and accuracy.


Master Squad Leader (340,000 Combat Experience)
Group Burst Run Efficiency +10
Group Melee Defense +5
Group Ranged Defense +5
Group Terrain Negotiation +10
Assault Armor Movement Mitigation 60%
Initimidator Pistol Certification


Special: Improved Form Up: Increases the effectiveness of form up, a squad leader can now remove intimidate and debuffs on group members.


Special: Artillery Barrage: When the SL uses this ability the overhead map will display with a 32m radius. Once the Squad Leader has selected the targetted area, a system message will display to all group members, "Warning, artillery strike immident!!". Borders will display around the blast radius (much like how housing works when first deployed). All group members have one minute to leave the blast range. Artillery strikes cause energy and heat damage, the bigger the group, the more damage is used. To balance this devastating ability it will be on a 60 minute timer and if the Squad Leader is incapped or killed before strike timer reaches 0, the strike is wasted.


Special: Assign Platoon: A squad leader can invite up to 4 other group leaders and form a platoon. Max number in a platoon is 40 players. Once a platoon is created, the Squad Leader and group leaders have access to a special platoon chat. This is perfect for big raiding parties. The Squad Leader skills do not work on the entire platoon, just their own group.


Skill trees are subject to change as CU goes further to live and/or I decide to tweak stuff.

Message Edited by MailekEOC on 04-05-2005 12:00 AM



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


thehitman
Mon Apr 04, 2005 7:56 pm
#2

looks pretty good, after playing some other squad leader games i was wondering if it would be possible to make wp system like you proposed, maybe even allow SLs (possibly w/ recon help), plan out a main route of waypoints for guidance for the group, maybe 1st, sencondary... objectives, and possible the ability to form something simular to a fire squad and an assault squad in a single group (though it may not be as practical as should be)....

Message Edited by thehitman on 04-04-2005 10:04 PM



"Its always a pleasure to meet a jedi"
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