Squad Leader Archive
Thread: Devs, a way to make SL immediately useful
THE GOALS:
Alright, we're all tired of not receiving any attention as SL's. The profession is in need of some serious repair to say the least. Well here's an idea that would do the following:
- Give the Devs a quick way to throw us a bone
- Make us immediately useful to a group, and sought after by other players
- Give us a little respect!
THE IDEA:
With the recent mission difficulty nerf in the latest patch, players can no longer get missions beyond the difficulty earmarked on their equipped weapon. This means no more 25k Jinda missions on Endor for a group of 10 lower skilled friends who could otherwise handle it with some teamwork.
So DEVS, simply allow SL's to have access to the higher difficulty missions regardless of their eqiupped weapon. This would accomplish all three goals above. Non-SL players would seek out SL's to lead them, because of their access to better payoff missions. Yes, we'd actually be sought after (who'd a thunk it?). Some craftier SL's could even charge a fee to go on a big-game/big-cash hunting expedition. I can see it now, "Leading a hunting party to Endor for big-game Jinda missions, 3k to get on board".
Look, when it comes down to it, SL's aren't needed. We aren't respected by other players, and we all know how much attention the Devs have given us up till this point. This is an idea that would be easy to implement, and would provide immediate benefits to this languishing profession. I do not recommend this in place of other more serious issues with the profession, this isa recommendation to throw us a bone. Give us something to make this profession useful while you work out the rest of it. You are working on the rest of it right? ![]()
Regards,
-Ex
Yay and maybe we could get dabblers for our profression for a change
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While I think this would be great, I agree it would just cause the Credit grinders to dabble in SL. As I said in my thread, I really think the only fix for us would be to lower the skill point cost of the SL prof to make it more in line with the benifits of the class. Instead of 3 or 4 skill points per box in each tree, they should cost 1.
Here's a link tothe thread so I don't accidentally hijack this thread.
http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=6318
what a great idea! too bad it won't be listened to...
If they made the "uberdifficult" missions available to squad leaders only (higher difficulty available the higher on the tree you are) we would be *the* most sought after profession...by those who want cash, anyway.
I against ur idea of lower skills costbecause there will be too many SL in the game.
Ithink that Squad Leader has to be quite rare and powerfull. A squad Leader for every 50 100 player should be ok ( not all player are playing combat profession and all combat profession doesnt need a Squad Leader, like BH). SL has to be respected due to responsabilty he takes toward the groups.
The Leadershipshould rely much more on human contact than on specific skills, but should give instead bonus more usefull (if wisely use).
SWG should rely more on SL .. they might be (like guild owner) the living motor of the game making it much more interesting. Actually there are no Galactic war at all (it is remaining a dev's concept). We could have a SL ladder (per faction) that will give us a rank. This way we could have a reb and a Imp representative on each server to organize events ...
Last event I participate on Kauri, was a completely disorganised fight, half of the player were dying while other were just to far away to do anything
sad evening ... no fun !
Imho, a SL is a combat oriented profession to lead army to victory rather than doing usual support profession's job.Amongall the skill, we could have:
- Give passive fight bonus like : melee and ranged defense,
- Manage group rule (loot, choose his second -that will become the leader if he die-, ...)
- Ability to create specific waypoint visible to some player, have access to sattelite (of his faction) and be able to communicate ( have a video and locate) easily any other SL or member of the group on the planet. This way team could send scout before sending troop into a dangerous zone. And will allow a SL assisting another team with/without a SL . This way we could have large battle in SWG like in the movie.
- Ability to create large trapps ( not small pet one like scout have), trapp that need several player to function ... trapp working as well on pvp and pve.
And not those :
- Ranger :Give scout abilities to all non scout profession.
- Medic ( dont knowexactly the difference between CM and Doctor) :Give buff (like rally,boostmorale andform up are today)
- Abilty to force member of the group to do thing they dont want. SWG is a MMO game not a SL vs SL game
. I mean that if a team wins it is due to all the member as well as the SL.
As u can see most of the skill we have today are not SL real skill (imho). The only skill existing, I didnt cite is sysgroup ... I dont see exactly the interest of such a skill ? Can I speak into the chat with colour ? Yes I can
.
Well there is a huge work to do on SL, I hope it is the reason why devs will redefine this profession later. SL depend on all other fighting profession and there will be more to come with the Space Extension ... maybe then SL will take all his sense
...
Hope it was too long ![]()
May the devs be with us !
Well I forgot your idea SyKoHPaTh
But I will make a little change, mission not base on the leader lvl ... but base on the team lvl ![]()
We should have access (while in the group) as the ability to choose all member mission and also to view the waypoints ... It is very boring to organize travell when everybody dont know precisly where the mission will spawn.
LOL, this really wasn't a thread to hash up all the things that "should" be done to SL. We all talk that to death everyday.
My idea was a quick intermediate idea that would give us a reason to exist as SLs, and a reason for other people to value our contribution - in the short term. And yes, I agree that there would be cash grinders out there just taking the profession for the money. So perhaps the higher the SL - the higher difficulty mission (higher ones available at higher SL levels). This would require people to not just dabble in SL, but to commit to itif they really wanted the ability. Also, PA's would work and help to boost their SL's xp, so that they would have a member of their teamwho cangetaccess to these biggerpaying missions. The idea's not perfect, if it were it might have been done by now, but we need something. (then again with the attention SL gets, a perfect idea probably wouldn't already be done).
I think the idea of "team level" just wouldn't work. For one, there are no levels - but i know what you meant. Essentially it would still be the same as now (actually worse). 3 characters with Pistols 4, and one Master Bounty Hunter in a group with SL. Do you average it out? if you do, the Bounty Hunter could've had better missions on his own. Do you take the highest? Then it's not really a team level, it's just the Bounty Hunter (no different than now).
-Ex