Squad Leader Archive
Thread: Compiling a list of squad leader issues please help
Squad leader bugs
1) Passive bonuses (+ ranged and melee defence) – Do not always work when you are invited to a group and then the leader targets you and /makeleader you
2) /Rally
a. Broken since Oct 10th patch. Just gives the message “You must be the group leader to perform this action” This happens if you made the group, joined the group and someone /makeleader you, if the group is just you and your pets, and even if the group is just PCs. There is no work around for this problem, logging out and relogging does not fix it, rebooting does not fix it, /q rebooting and reloging does not fix it.
b. When it was working it had a failure rate of around 75% and still used up your HAM
c. When it was working no one could harvest or sample when Rallied
3) /volleyfire: Broken since Oct 10th patch. Just gives the message “You must be the group leader to perform this action” This happens if you made the group, joined the group and someone /makeleader you, if the group is just you and your pets, and even if the group is just PCs. There is no work around for this problem, logging out and relogging does not fix it, rebooting does not fix it, /q rebooting and reloging does not fix it.
4) /boostmoral can cause additional wounds to stamina if there is a pet in the group who has vitality wounds. This does not always happen but is repeatable.
Squad leader issues that are not bug related
1) We never got a response to our FIRST corrospondant report from the DEVS.
2) We never got a response to our SECOND corrospondant report from the DEVS.
3) We have had ZERO fixes since DAY ONE
4) Whats the point of giving your group added Terrain navigation when almost every class gets it. Recently Combat medics were given this skill.
Please let me know if there is anything I should add to this list. I am determined to get a reponce from the devs even if I get myself banned doing it.