Squad Leader Archive

Thread: Group Integrity

ochad
Tue Jan 20, 2004 10:34 am
#1

The problem with the group functionality itself IMHO is that even while grouped you each function as an individual.


I give youa single hit pointbar to represent the group integrity.


____________________ Group Integrity
_________ Health
_________ Action
_________ Mind


I see the group integrity acting exactly like armor does currently. The percent of protectionand hitpoints could vary on the level of group. Each memberdonating a percentageof there own hams to the group integrity hitpoints.ie Squadleader 6%, MBH 5%, master pistoleer 3%, novice marksman 0%.


This would keep these Uber creatures like Krayts, Jedi Masters, etc, able to stay tuff but gives a group the ability to protect against one-shotters. Also this encourages grouping, highly skilled groups, and lets novice people group up to experience higher end content although the group would benefit from more experienced players.


I think this would be a really great thing to add to the squadleader profession. Give them the ability to activate this at Master Squadleader.


1. Kraytbites Ochadd for 1000 action damage
2. Group integrity absorbs 250.
3. Group Integrity 9750 of 10000

4. Ochadd takes 750 action damage.

5. Krayt bites Bozo for 1000 mind damage
6. Group integrity absorbs 250
7. Group Integrity 9500 of 10000
8. Composite Armor Helmet 50% absorbs 375

9. Bozo takes 375 mind damage


Your thoughts?




_______________________________________________________________

Ochadd\Ochad
CORE Cadre of Republic Elite
NarCranor
Tue Jan 20, 2004 12:33 pm
#2

This is a nice idea, but a much more simple solution (from the dev's perspective anyway) would be to have SLs provide the group with ranged and melee damage mitigation, which would accomplish a similar effect. For those of a higher level, perhaps have the SLs able to ADD a level of damage mitigation to whatever everyone already has. So its melee and ranged mitigation +1, meaning if someone who likes to solo already has ranged and melee 3, they can have ranged and melee 4.



http://www.fandom.swnsu.com
Star Wars Online Fan Comic (Rebel Intelligence Team)
Wystery
Tue Jan 20, 2004 5:32 pm
#3

*nod* It is a good idea but from the dev's point of view it would be much easier to just have damage mitigation. Adds the same for everybody so no one will complain that they get less bonus or more penalty than others.



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
Discount
Wed Jan 21, 2004 2:30 am
#4






NarCranor wrote:
This is a nice idea, but a much more simple solution (from the dev's perspective anyway) would be to have SLs provide the group with ranged and melee damage mitigation, which would accomplish a similar effect. For those of a higher level, perhaps have the SLs able to ADD a level of damage mitigation to whatever everyone already has. So its melee and ranged mitigation +1, meaning if someone who likes to solo already has ranged and melee 3, they can have ranged and melee 4.




Doesn't this happen under Leadership & Tactics anyway ?



Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

irott
Wed Jan 21, 2004 2:37 am
#5

He was talking about damage mitigation.


To learn more about it read these two posts:


Mitigation 1

Mitigation 2



So what they are talking about is giving SL's a Group Damage mitigation skill mod.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Discount
Wed Jan 21, 2004 5:31 am
#6

I'll read those, thank you








Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

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