Squad Leader Archive

Thread: SL In Concept Ideas...

DanteCalvert
Wed Jan 21, 2004 8:14 pm
#1

Heya


I recently posted this on the In Concept thread, and I gathered togeather some ideas that I've seen on this board, I also added in some new ones from myself. I just want to ask you guys, what do you think of these?








What defines the Squad Leader role in Combat?


What I am dissapointed in, is exactly this. Our best ability is what we gain at novice, sysgroup messaging (which needs to stay up for at least five seconds, alot of my group doesnt see these .5 second messages in battles). Rally and steadyaim can be useful also, but they hardly work in large groups (as a master, much less near Novice). We need more combat orientated skills, which I believe the GCW can intervene in.


What basic combat elements should they posses?


The ability to place defensive structures, or to actually shift the groups target to one target, instead of just having them use one attack which the group wont even notice.


What Offensive Abilities?


As I mentioned above, SL's should be able to shift the groups target permently, until the individual decides to cycle to a new one. Also, the devs are thinking of putting in E-Web blaster cannons for Commandos etc? I think it should require a Squad Leader to place one of these things, but with this requirement they should be very deadly.


What Deffensive Abilities?


There is currently no point to mastering the Survival skill tree in Scout to get SL. The ability to place strongholds, enough said. This couldgo under the mobility tree.Like scout/ranger camps, except they are used for combat purposes, not pet/wounds. These structures could give defensive boosts in combat, although they require a great deal of HAM, and even alot of wounds to place.


What uniqe abilities?


Well, SL is already uniqe, it just needs to be given a boost. However, something needs to be added like form up. Some kindof command that can stop poisen, disease, and the flame DoT. You would need to be a master, or very high level SL to use this.


Should add what advantage or asset in group combat?


Basicially what it does now, but in more effect. Depending on the level of the SL, defensive bonus' to flame, kinetic, energy, etc damage. Also the stronghold ability and evreything they currently have. Also, they should be able to increase accuracy and damage for meele and ranged weapons.


How could/should they interact with other professions?


Commando, place E-Webs, and add damage/accuracy/defensive capabilities to all professions.


What interaction / dependencies should exist with other combatants?


Same question as above. Except for enemy combatants, MABYE they could get a demorilizing ability. This would make the enemys spirit loosen, they would loose accuracy, damage, and defensive (not on armor) capabilities. This would be like a CM throwing a poisen, although nothing physical is thrown, mabye you only see a white energy burst over the enemy, signifying this.


What should be their unique role in the Galactic Civil War?
The abilitiy to call upon 180 (or more depending on skill) NPC's. For imps, stormtroopers. For rebs, rebel NPC's. For Neuturals, whatever the sector police is. IE Naboo, RSF. Corellia, CorSec, etc. Mabye (just mabye) a Master Squad Leader WITH a group of at least 15 players not pets could call upon a 5 minute AT-AT? For rebs mabye a tank, for neuturals, a different type of tank?


Note: MANY of the above suggestions you may think, will make SL the "all powerful" profession, and evreyone will want it. However, they wont. SL's are meant to be group leaders, the bigger the group the more abilities they gain. Solo, or grouped with pets they are useless. If you (the devs) enforce that, then the SL profession will remain small, but at least we will be useful.


Also, make getting SL XP harder. It took me a couple months, but I didnt realize how to get it so fast. Many people can master this profession in under a day, or a week. Please make getting SL xp harder, somehow. Add bi-requirements for some skills mabye? For example for master mabye 1,000,000 SL XP and 500 Apprentice Points.


Just my two cents.




Colonel Oriellien Calvert
Agent of the Empire
!The Second Longest Lasting Master Squad Leader On Naritus!
DiLune
Wed Jan 21, 2004 9:46 pm
#2

I like it. A blend of combat and non-combat. Options options options.
Combat_Medic_to_be
Thu Jan 22, 2004 5:23 am
#3

I am not a SL yet but am planing to become one. I am disapointed that volley fire does not permenately change the groups target which is what I expected it would.


I think that as they are described as soldiers they should have some sort of solo combat skills. IMO they should be skills that are fairly useless when playing solo but are very useful to a group. Not sure what these abilities could be but I think they should be there.


I'd also like to see SL with the ability to drive special vehicles designed for transporting their entire group quickly and safely.


Is there any way of getting you tag changed? Sombody I should speak to? I got confused and thought that your login name would be the tag





Jendi Akasce - Nevaeh
A carebear tumbleweed

y2kcbr
Thu Jan 22, 2004 4:01 pm
#4

about the SL advancement soo fast...


One could master SL in less than 4 hours by taking a small group out to Tuskens. Or, by attacking a faction base. 500K SL XPin 15 minutes..


This is broke in my opinion. I am not a Squad Leader, however with the novelty of advancing so quickly, who wouldn't?





Knock Knock; Colonel Master Pikeman/Teräs Käsi
-=RAID=-
Napan - Jedi Knight
Player Bounties

This is the weapon of a Jedi Knight. Not as clumsy or as random as a blaster. An elegant weapon for a more civilized time. For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the Empire.
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