Squad Leader Archive

Thread: Squad Leader helping take down a faction base

Cauil
Mon May 03, 2004 3:09 am
#1

Hey guys, I have a quick question. I understand that a squad leader is needed to help take down a base, but I was wondering if you could tell me a bit more about this. What exactly is needed to take down a base from Squad Leader and what is needed from any other professions? Thanks!



Cauil
Ceraphim
Tue May 04, 2004 11:26 am
#2

would like to know as well, thanks
Yeraze
Tue May 04, 2004 11:45 am
#3

You can look in the Manual, but basically:


  1. Bounty Hunter -- (With Investigation 2) Jams the Uplink Terminal
  2. Smuggler -- (With Slicing 1) Slices the Security Terminal
  3. Bio-Engineer -- (novice) Resequences the Override Terminal
  4. Commando -- (With Heavy Weapons Support 1) Reverses the Power Regulator Alignment
  5. Squad Leader -- (novice) Activates the Overload on the Primary Terminal.


The steps must be done in this order. All the steps involving solving a small logic puzzle, except for the Squad Leader & Smuggler.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Cauil
Tue May 04, 2004 7:25 pm
#4

Thanks a ton for the info.



Cauil
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