Squad Leader Archive
Thread: Four new space-specific professions in SE
WolfwoodCross wrote:
Screw that /rally crap DiLune, I want to Harvest a Capitol Ship for 30 Units of Wooly Hide!
you wont be saying that afther publish 10
1. Fighter Pilot
2. Transport Pilot
3. Ship builder
4. erm dunno
Space Junker maybe for # 4. There's gonna be a ship graveyard up there
All I know is I cant wait to find out. Can you say TWITCH hehe
Dex Fay'Scatha
I would think they would do it like this:
1. Pilot (beginner profession)
2. Ace Pilot (elite profession requires mastery ofbeginner pilot profession)
3. Starship Designer (elite profession requires master artisan)
4. Armament Engineer (elite profession requires engineering 4)
I think they'll have pilot broken up into a novice and an elite profession to separate the dabblers from the hard core combat pilots. You probably won't get certification to something like an x-wing til the novice box of the Ace Pilot profession. The Starship Designer is a no-brainer. I think all the combat add-ons to space craft will be built by a separate profession. Giving the power to create starships as well as all the weapons and extras in one profession would be too much I think. I see Starship Designers relying on other crafting professions more than any of the other professions we've seen. For example, astromech droids and navicomputers could be provided by Droid Engineers, the pilot's seat provided by a Tailor, the frame provided by an Architect, etc. That would be cool.
To keep this post on topic, I think SL should be able to provide bonuses to accuracy and defense as they do now.
/harvest corellian corvette
you have just harvested 56 units of steely hide!
mwahahahahahaha