Squad Leader Archive
Thread: An Integrated System for Battlefield Command and NPC Control
2. combat fortifications,
3. dropships,
4. squad weapons (e.g. EWEB) and the like.
We do not want pets, if we cant havethe rest. Have a look at the Smuggler revamp and then give me a reasonable guess of how many points of our wishlist we will get...
GadonThek wrote:
I agree. Give us fortification, perhaps. Enhanceand fix out current abilities, most certainly. But NPC control should be tied to rank, nothing more, nothing less.
Tying NPC control to rank won't make it any more useable than it is now. No one uses Faction NPCs under the current system because of the ridiculous FP cost and permadeath. If that was changed, and everyone could use 3 faction NPCs all the time with no permadeath risk, then there would be too many around in big battles for the servers to handle.
Tying NPC control to rankalso eliminates the possibility of neutrals controlling NPCs. My idea includes controlling and recruiting NPCs (as CH's tame animals), which could include non-factionalNPCs.
Other than people claiming that adding NPC control to the profession would cut into other abilities (which I think I've addressed with this idea), I still have not heard one good reason why it should not be part of the profession.
Message Edited by Rikilii on 05-05-2004 12:04 PM
Rikilii wrote:
GadonThek wrote:
I agree. Give us fortification, perhaps. Enhanceand fix out current abilities, most certainly. But NPC control should be tied to rank, nothing more, nothing less.
Tying NPC control to rank won't make it any more useable than it is now. No one uses Faction NPCs under the current system because of the ridiculous FP cost and permadeath. If that was changed, and everyone could use 3 faction NPCs all the time with no permadeath risk, then there would be too many around in big battles for the servers to handle.
Tying NPC control to rankalso eliminates the possibility of neutrals controlling NPCs. My idea includes controlling and recruiting NPCs (as CH's tame animals), which could include non-factionalNPCs.
Other than people claiming that adding NPC control to the profession would cut into other abilities (which I think I've addressed with this idea), I still have not heard one good reason why it should not be part of the profession.
Message Edited by Rikilii on 05-05-2004 12:04 PM
If you wanna play CH, go play CH.
Just dont do it with my Profession.
Dogg
I have to agree with Dogg.
If you wanna play CH, go play CH.
Just dont do it with my Profession.
Dogg
i dont post often....and this is a new name....but i agree with Dextrix. Being a Master SL since October, i loved usingStormtroopers with my group....and i will continue to play as a SL when the revamp is finished. i would like to see a spot for Faction Pets in OUR profession, even if it is something as small as being able to use more than 1 at master...or something as big as being able to purchase troops with XP.
Darkolo - Master Squad Leader/Ranger/Carbine
VADR - Hunt Minister
Tarquinas
If you wanna play CH, go play CH.
Just dont do it with my Profession.
Dogg
Umm sorry I know I dont post much but...
When I see statements like this I get a little irritated.
This is my proffesion too Dogg. I played a CH and liked it for a long time, wasnt the perpetual nerf bat that swayed me either, it was the broken aspects of it. Auto store, pets running and the like that if it were to be implamented into SL and broken like that I wouldnt like it here either.
That said I like this idea in general. I think it needs some tweaking and so forth, but overall a good idea. For "OUR" proffesion...
Dex Fay'Scatha
Rua Tactician
ps. This isnt a flame. Just dont be so narrow minded and stingie Dogg