Squad Leader Archive

Thread: Good Luck guys.

Indicant
Fri Dec 19, 2003 9:45 am
#1

Rather than put up my on post I'll just tack on here. uh, let's see....me too.

Master Carbineer/Master Squad Leader.

With decent composite armor and a 277 base laser sliced up 25+ percent, using all kinds of combinations of attacks, and spamming rally via muon gold, this combo still doesn't stack up when compared to a depressing array of other possibilities.

I was an effective leader because I ran a tight ship and booted ninja looters and malcontents with a vigilant quickness. If there were no recruitable combatants around that could handle group tactics and sharing, then so be it, there would be no group lead by me. I called out battle tactics and kept things together. I pointed out downed players, throwing in a few heals myself to get them off the ground. I tracked the loot order closely even during hot battles and called people out when they got out of line. I used aliased color coding on messages so that the group could recognize my tells in the middle of heavy battle spam. People were glad to join a group where they could just focus on doing what they had to do without constantly worrying about whether they were missing their turn to loot or whether or not they were being forced to carry the weight for the other squad members. I got thanks and praise from strangers as being one of the best squad leaders people had joined with. Well, I can still do all of that, and drop this bogus class. I will still be an effective leader except I will have some skills that actually benefit my group. Any cheap doctor trainers on tarquinas?

This class should rock. What a waste of potential. Good luck guys, I'm outta here. Then again as long as this wacky xp scheme is in place I can always remaster in a couple of days if they get around to making SL's potent. Maybe I'll see you again one day after the devs start responding and Lucifer runs out of coals.
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