Squad Leader Archive

Thread: Boost Morale... how effective is it against disease?

DarthMyers
Sat Jan 31, 2004 8:14 am
#1

I was wondering if anyone had tested this... Mind disease in PvP really... blows... and I was wondering if boost morale was effective in balancing the whole group's mind wounds, such in a situation where your group has 75% of the members with full black mind bars,or does it just gimp everone who had more mind left...



- Major Venakara Silvermoon, Rebel Special Intelligence~
- SWG Forum PvP > game PvP.
Wystery
Tue Feb 03, 2004 2:35 pm
#2

That I have seen, it can work but its kinda iffy. If only a small number of your squad has large mind wounds, do it so you can all stay in the fight. Anyone with 1 mind left because of disease cannnot do anything, so that would be at least 1 more person back in the battle. It also avoids the CM or whoever's throwing the disease not to look for someone with no mind wounds and get em. If everyone has a little black then no one will be hit the most. But if you use this too much, then you have just messed up your group's mind.
I would think it's easier to not use it during battle, but if you get a break and get a camp up with an entertainer then use it so you will all heal faster. That only makes sense though.



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
Yeraze
Tue Feb 03, 2004 7:10 pm
#3

I tried this a few days ago.

If you have a few group members near a master entertainer, or some TKA's willing to help you out it works great! A few people can heal their mind wounds, and then you can /boostMorale to spread the damage out again. With enough "healers" & entertainers, you can actually heal mind damage pretty effectively.

Another great strategy I saw working with this is large group incaps. Our group was almost all black-mind, and incapped. The imperials weren't DB'ing, because it's in their best interest to leave us on the group for a while. I could *sometimes* use /boostMorale to spread the damage, and all those people with 1-mind all of a sudden had 200 or 300 mind, and all woke up simultaneously. It was great to watch the imperials run through the field of incap people when all of a sudden the whole group stands up and returns file at point blank range



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Wystery
Mon Nov 01, 2004 2:35 pm
#4

That I have seen, it can work but its kinda iffy. If only a small number of your squad has large mind wounds, do it so you can all stay in the fight. Anyone with 1 mind left because of disease cannnot do anything, so that would be at least 1 more person back in the battle. It also avoids the CM or whoever's throwing the disease not to look for someone with no mind wounds and get em. If everyone has a little black then no one will be hit the most. But if you use this too much, then you have just messed up your group's mind.
I would think it's easier to not use it during battle, but if you get a break and get a camp up with an entertainer then use it so you will all heal faster. That only makes sense though.



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
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