Squad Leader Archive
Thread: Worthwhile Ventures for an SL
Perhaps this amounts to a "Where's the content" post, and all apologies if it's inappropriate... but what missions/activities are out there for a group? There are three obvious ones (big game hunting, theme park missions, rebel/imperial missions) but I have problems with all three. In order, those problems are
Big Game Hunting:
Throw a creature or probot at something large and have everyone shoot. Not much else too it, and not particularly satisfying to me.
Theme Park Missions:
Generally, everyone has to do be assigned the mission, and then the entire group has to run through the same mission umpteen thousand times to get everyone caught up. I've only done the Jabba missions, but I found it much more palatable in pairs or just solo.
Imperial/Rebel Missions:
Some of the ones I've been offered sounded interesting, but not everyone wants to be involved in the war.
-------
So areany activitiesfor a squad leader to lead his squad into? NPC given missions (not from factions) that call for more complicated objectives than "Walk to point B and kill?" What do you do to make your squad leadership worthwhile?
Once my NBS squad is sufficiently skilled, we'll be moving onto these activities:
- Rare hide/bone supply
- Monthly Story Arc participants/guiders
- Theme park quests
- Non-themepark static NPC multi-legged quests
- Continue to hunt the biggest game out there
And everyone misses the most beneficial!
Leading groups in the battlegrounds. Not sure the NPC limit but a solo squad leader can step in, hire a squad of Troopers to lead, and start taking it to the rebel scum. If you havent been to the BGs you need to check them out. I have yet to get a group willing to take the trek out to the Imperial PVE ground on Naboo, but once a group is willing we will rake in the faction points and have a BLAST.