Squad Leader Archive

Thread: Bug or Intended (DEVS PLS READ)

Nakeeta
Tue Jul 22, 2003 1:47 am
#1

Not sure if this has been brought up already or not. I haven't seen anything on it.


I use Rally, and while that buff is on me and my group members nobody can sit, harvest, etc. The only thing you can do is fight! Is this a bug or intended? If it is intended, please explain to me why on earth you make itthat way. I see no purpose in not being able to sit while Rally is on or any other buff for that matter.


When I found out it was doing that it made me think, why even be a squad leader. Yeah, you get group buffs that up defense, to hit mods, etc. Stuff that can be very useful, but why should we have to wait till they are gone to sit or harvest?!?


Generally, when you take control awayfrom a group member without their consent, they tend to not like the command your using, regardless of it's effects. Thereby, making said command useless.


Iny


Corbantis, Theed

Palitrine
Tue Jul 22, 2003 2:04 am
#2

This is one of the larger squad leader complaints, hopefully they will listen to our corospondent and it will get changed. If it stays this way, rack up another one for a useless skills in gimped proffesions



---------
Trent - Master Squad Leader, Master Teras Kasi Artist
Kluss
Tue Jul 22, 2003 2:25 am
#3

A bug I am hoping. Would be nice to see this fixed and our class looked at , but with the outcry from DE's and CH's I don't forsee us gettting any love in the next month.



________________________________________
Venorik Jiv'Undus
Master Squad Leader - Tera Kasi Master
Eclipse
Tarkane
Tue Jul 22, 2003 7:22 am
#4

Here are my thoughts on this... I do nto think they are bugs. after all when you have people rally think about the definition of rally or its use in saying rally around the flag. you would not want people jsut sitting around not doing anything when yur rallying them for battle.


with this said in a way it would also mean you have to think when to use it and when to not. meaning skill and judgement in its use. seperating the novice SL from someone who knows when to use such abilities, A true tactian.


In war timeing is everything. If your doing it to just buff the group have them eat food or spice.

Volatris
Tue Jul 22, 2003 8:30 am
#5

This is such a major annoyance to everyone who's ever been rallied, I cannot imagine this not getting looked at.



____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
KruppeRift
Tue Jul 22, 2003 8:55 am
#6

Is there a reason why rally couldnt be made to be able to be turned off..



I.e. it's in effect as it is, but when combat has ended and you want to sit, rally can be "cancelled" ??




Kruppe
Eclipse Server
Master Architect & Merchant
Politician, and Mayor of Northstar City
HUGE inventory of Resources, all at 2CPU - Creature Harvested Resources 5CPU - at the Northstar Mall, 730 6450 Naboo
Shuyunh
Tue Jul 22, 2003 9:41 am
#7

If this is not a bug, then the command is totally useless. As you get more and more toons together to fight, people start to specialize in group roles. Healers heal, fighters fight, etc... If you use the /rally command and cause your healers, who are sitting to increase mind regen perhaps, to stand and fight, then the costs far outweigh any potential benefits. A good group is flexible, with everyone focused on and knowledgable aboutthe different roles they play.


Any group comands that cause group members to act in a particular way weakens a group. Volley Fireis the same deal. You focus everyone's aim atone target and the guys in charge of CrowdControl get their aim screwed up. Healers start to heal bad guys instead of the melee's who are getting pounded on. Thatcommand will cause more wipeouts then anything else I can think of.


The only good squad leader abilities are passive abilities.



Duncaen Starstriker


Starsider Galaxy




Duncaen Starstriker
Zabrak TKA/SL
"I'd rather get killed then Puppeteered!"
RyFord
Tue Jul 22, 2003 10:20 am
#8

I was still saving up for rally, but I don't know if I want that ability now or if I even want to continue the class if that is the case with the "rally" command. Can one you squad leaders tell me how long that buff lasts for? And how long it takes to reuse the command?



Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


Volatris
Tue Jul 22, 2003 11:17 am
#9

I have never actually timed it (bad me!), but its like 60 to 90 seconds in duration.


Its reusable whenever, no constraints.


I still use it all the time, my group has learned to work around the no-harvest, no-sit stuff.




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Shadowleader3
Tue Jul 22, 2003 11:28 am
#10

How much of a bonus and to what does /rally apply?


I.e. +10 general ranged aiming, +10 melee defense, +10 ranged defense?


Anyone know?




________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
Volatris
Tue Jul 22, 2003 11:34 am
#11

I can't say I have been the most attentive about this, but I have never seen anyone miss a shot while /rally was in affect.


Meleers in particular applaud the use of /rally since it drastically reduces how often they miss (ie, zero)




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
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