Squad Leader Archive

Thread: Squad Leaders needed in GCW

PaxRomana
Fri Aug 22, 2003 1:42 pm
#1

I dont know if this is new or not, but I was excited to see that SL were need to take our enemy bases (HQ) in the GCW. The GCW is my favorite part of the game and SLshould be leading the fight on both sides.Now we can really claim that no attack on an enemy base can be successful without a SL. Below is from the updated GCW section of the website. Squad Leaders are only effective against player created bases and play no role in the large NPC bases (i will withhold my bitter sarcastic comment about this).


Enemy bases can be removed from the galaxy by disabling them. To do so, your side must do the following:



1) Jam the Uplink Terminal (requires Bounty Hunter: Investigation II)
2) Slice the Security Terminal (requires Smuggler, Slicing I: Terminals)
3) DNA sequence the Override Terminal (requires Novice Bio-Engineer)
4) Switch alignment of the Power Regulator (requires Commando, Heavy Support Weapons I)
5) Activate overload at primary terminal (requires Novice Squad Leader)
6) Prevent the HQ from "shutdown" activate-able by any defending declared player. If the defenders are successful in the shutdown, there is a 5min "reboot sequence" before you can attempt step 5 again.






Pax Romana, M.D.
Breydan
Fri Aug 22, 2003 1:59 pm
#2

Here here
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