Squad Leader Archive

Thread: Suggested re-work of the new SL abilities.

gwoodruf
Sat Aug 23, 2003 2:11 pm
#1

Squad Leader suggestions DON'T address the current SL problems.

#1) Suggestions presented do not make Squad Leader unique professions they just trigger actions. Making manual actions automatic. E.G. No functionality or skills were ADDED.

#2) Suggestions do not encourage people to group OR make an Squad Leader a desired member of the group. Perhapses an effective member, no one wants to be ordered around.

#3) We do NOT want people to feel controlled, just organized.

That said: Here are my recommendations for changes to the new features:

They involve adding the following status markers to players:

On Report
On Point
In Front Line
In Ranged Line
In Support Line
Hold your Fire
Direct Supervision

Squad Leader

/Onpoint PlayerName on|off
->Player 'Player Name' is marked on point.

/FollowOnPoint
->Everyone in the Front Line, Ranged Line or Support Line enqueues /follow on the player marked on point.

/FollowInFormation wedge|line|etc
->Player on point is followed in this manner. This is set by the player on point or Squad Leader.

/HoldYourFire
->Players in ANY line gain the 'Hold Your Fire' marker if this player fires it is marked 'On Report'. This command is available to the Squad Leader and the Point Man.

/DirectSupervision take|give PlayerName
Player may not fire themselves, only under /AttackTarget for a leader or point man.

/OffReport
->Players report marker is removed.

/OnReportEject on|off
->If a players is placed on report and already on report they are ejected from the group.

/FireAtWill
->Players in ANY line loose the 'Hold Your Fire' marker. This command is available to the Squad Leader and the Point Man.

/MarkTarget front|ranged|support
->Players in line look at target become the look at target of leader or point man. Available to Squad Leader and Point Man.

/AttackTarget front|ranged|support
->Players in line look at target become the look at target of leader or point man. Available to Squad Leader and Point Man.

/CeaseFire
-> Everyone in the group enqueues /peace.

/StandDown
-> Everyone in the group enqueues /peace. Players with warning shot or similar fire if creep are still attacking, until they flee.

/AssignPosition front|ranged|support PlayerName
-> The group leader can assign group members to "Front Line", "Support" or "Ranged" squads.

/PlaceMeIn front|ranged|support
Open to all players, puts them in the chosen line.

/OffensiveStance front|ranged|support on|off
-> Gives the group a bonus to speed x2. Incoming damage hits x4.

/DefensiveStance front|ranged|support on|off
-> Creeps hitting a defensive stance player will not focus on them, but are likely to randomly select another player in range.

/GroupAssist front|ranged|support
/Enqueues a /assist for the group vs. the leader's look-at target. i.e. if I want everyone to shoot what Dan is shooting, then I look at Dan and enqeue Group Cover.

/ForcedMarch
-> Non-combat group 2x burst-run sort of thing. Stops as soon as anyone in the group gains and 'attacking' marker.

/AtEaseSoldier
->In a camp, out of combat, everyone in the group gets a mind regen bonus. The bigger the group the bigger the bonus.

/Assembleon x y
->Leader sets the x and y cords of the assemble point.

/AssembleOnMe
->The assemble point dynamically changes to where every the SL is. If the SL is killed, the assemble point becomes fixed at this location.

/AssembleWhere
->Any player can enter: Returns the cords of the assemble point.

/AssembleWaypoint
->Any player can enter: Returns the cords of the assemble point and creates a waypoint to it.


NOTE: The following is STILL NEEDED:

#1) Unqiue SL abilites, not just action triggers.
#2) A system of protecting the SL from SOME amount of harm. Either via actions or defensive bonuses.

Anyone else like this list over holos list ?
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