Squad Leader Archive

Thread: Why no Melee SL bonuses

SeTSwiPe
Tue Jul 22, 2003 4:12 am
#1

Steady aim, volley fire. There should be something for melee users of SL. I play a pikeman SL who leads by example and gets into the gruntwork to inspire ppl. But Noooooooo I get nothing. In the tree there should be something for us Meleers. Squad Leaders are Leaders, not synonimous with marksmen.
Shadowleader3
Tue Jul 22, 2003 4:20 am
#2

I agree with you whole heartedly. At least having to take Ranged support I got some + to ranged and melee defense. There should be some melee commands in with the Vollyfire and steady aim. Use the melee to help out your tanks and use the volly's to help out your ranged members.



________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
SeTSwiPe
Tue Jul 22, 2003 4:25 am
#3

we get + to defense on marksman support? wow, not a total waste.
Volatris
Tue Jul 22, 2003 8:23 am
#4

Something like /unifiedcharge or something... fine idea... what exactly would it do? Just an extra attack round, like /volleyfire?


Question is, does it only work ifthe melee people are in-range of their targets?


If you just want a raw combat boost, /rally gives a pretty good +To-Hit to melee people as well.




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
SeTSwiPe
Tue Jul 22, 2003 8:34 am
#5

but rally works for both melee and ranged as opposed to steady aim and volley fire.


I haven't given it much thought so here's somethings i jsut came up with since I really should mention something.


1)The charge Idea would be nice. Where we get temporary increase in speed and/or reduced damage from ranged.


2)an Ambush skill. something along the lines of increased damage and accuracy in the next round with high action cost. Causing confusion, blind, stance down.

SeTSwiPe
Tue Jul 22, 2003 9:52 am
#6

I thought up of another one. Decoy. Target group member gets signfiicant reduction in attack but VERY signficant raise in defense. Combine with taunt and...
SeTSwiPe
Thu Jul 22, 2004 4:12 am
#7

Steady aim, volley fire. There should be something for melee users of SL. I play a pikeman SL who leads by example and gets into the gruntwork to inspire ppl. But Noooooooo I get nothing. In the tree there should be something for us Meleers. Squad Leaders are Leaders, not synonimous with marksmen.
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