Squad Leader Archive

Thread: i'm bored so new idea...

R-O-T-Emerald
Thu Sep 23, 2004 10:13 am
#1


i think squadleaders should be allowed to have more than 1 faction pet. they could still be limited to 1 at-st... but as a SL levels up, they could earn more faction pet slots... i think it would be so much cooler to see somebody leading an army of storm troopers into battle or rebel commandos.

let me know what you SLs think



Like a shadow through the dark...the wind blows again
R-O-T-Emerald
Thu Sep 23, 2004 1:21 pm
#2

er... i guess nobody cares for this idea? i thought it would be cool...

for example, they could make it so a master SL could control a cumulative +150 lvl pets. wich is 1 at-st and a ST, or 15 STs etc...



Like a shadow through the dark...the wind blows again
Yeraze
Thu Sep 23, 2004 2:19 pm
#3

Dev's have already stated that we are not going to be NPC handlers..

And I, for one, am thankful for that.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Blackferne
Thu Sep 23, 2004 11:00 pm
#4






Yeraze wrote:
Dev's have already stated that we are not going to be NPC handlers..

And I, for one, am thankful for that.




/agree


We are designed to help our fellow players, not to be humanoid CHs







Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


Seclus
Fri Sep 24, 2004 4:33 am
#5

the idea isn't bad but still what about non faction SL? its a profession you get troops by your rank and time in an organization anything to do with faction pets is a faction perk and should be placed in a diffrent spot but granted it would be cool to beable to call more then one faction pet still I don't think it has anything to do with the perfession.



"Death to those who oppose the cause!" Captain Eugine Ravenwood
Geauxx
Fri Sep 24, 2004 7:08 am
#6






Blackferne wrote:





Yeraze wrote:
Dev's have already stated that we are not going to be NPC handlers..

And I, for one, am thankful for that.




/agree


We are designed to help our fellow players, not to be humanoid CHs










Remind me again how we help our fellow players?



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
ob194
Fri Sep 24, 2004 7:13 am
#7

I'm all for both new ideas and posts out of boordom. As the latter of those two, I can understand this post, but this is in no way a new idea. Besides the Dev announcement thread, there's one of these about once a week. I can understand, if not agree with, one thread, but more than that is just a waste.


FAQ and Search are your friends.



-ob
Blackferne
Sat Sep 25, 2004 8:32 am
#8






Geauxx wrote:





Blackferne wrote:





Yeraze wrote:
Dev's have already stated that we are not going to be NPC handlers..

And I, for one, am thankful for that.




/agree


We are designed to help our fellow players, not to be humanoid CHs










Remind me again how we help our fellow players?






Passive defenses are one thing. Also with upcoming metermaid revamp we will be able to do the /areaticket4 which will pwn.



Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


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