Squad Leader Archive

Thread: Some improvements I came up with Squad Leader

Blamj
Mon Sep 27, 2004 10:03 pm
#1

/CommissarRush


Due to the lack of use with retreat, we felt that we needed to spice it up. Now the squad leader incharge of the group fires a 10000 damage attack at any group player he chooses and this grants a 10 minute bonus which makes all players health points to Zero and makes them charge to the nearest target.


/Suckyaim


Due to the lack of ustage of Steadyaim. Suckyaim is the opposite. It gives you and your entire group -200 Aim.. Allowing you to fight just like the stormtroopers in the movies.


Hmm..... thats all I can think of..



GImmie my squad leader revamp damnit
Blackferne
Tue Sep 28, 2004 8:08 pm
#2

/dropmorale- Wounds get distributed to the most wounded player.


/dressup- All group member's attacks are delayed while they polish theirarmor for inspection.


/volleyball- All playersbump, set or spike towards the most geeky opponent. Damage is doubled if he is wearing special edition goggles. If those are taped up, it is an automatic incap.


/selfishRetreat- Using this sneaky move, the SL gains the combined terrain negotiation and burstrun speed of the entire groupto evacuate himself to saftey. "Who needs a squad when you can get recruits from the Academy?"


Anything I'm missing?



Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


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