Squad Leader Archive
Thread: Master Squad Leader + Master Commando
Never been Commando before, though, so I don't know whether the lack of elite profession special attacks will make me unuseful as Commando. Any hints or comments?
1) You have so few specials.
2) No recovery specials except for KD.
I decided to go MSL/MCarbineer.
Thanks in advance.
That's my plan for CU, but I do kinda like concentrating on only one set of weapons (ie heavy).
Commando/SL sounds good, but i'm waiting to see how effective and necessary Squad leaders will be.
DarkHelmet-TIO wrote:
Can someone do the same analysis of Commando + Rifleman?
That's my plan for CU, but I do kinda like concentrating on only one set of weapons (ie heavy).
Commando/SL sounds good, but i'm waiting to see how effective and necessary Squad leaders will be.
Commando+Rifleman = massive damage, but don't try to tank for long. 3000 damage sniper shot to start, and 1500 damage head shots every 3 seconds (~3.5 second if you use a commando weapon) against level 80 mobs - at least that's what I was pulling off this weekend. This is looking template is looking more and more tempting if we (SLs) don't get some much needed dev-attention.
DarkHelmet-TIO wrote:I was also thinking of taking 4000 TKA with that for meditate, any other suggestions for the remaining points?
Hmmmm... bear in mind that now TKA requires two brawler branches so, despite of how useful is meditation, it might be a waste of skill points compared to other alternatives.
At present time I use them to be Master Marksman. As skill points are required to invest them in Force Sensitive skills, I plan to surrender all Carbines and Pistols skills and invest the skill points in the Force Sensitive skills and Novice Medic to be able to heal myself. I'm also keeping first column of scout (as with pre-CU requirements).
DarkHelmet-TIO wrote:
I was also thinking of taking 4000 TKA with that for meditate, any other suggestions for the remaining points?
not gonna explain how i wandered into this thread, just wanted to comment on this...
4000 TKA requires 63 SP in the CU... the same as what it takes to get 0400 doctor...
with TKA, you get meditate - in downtime from combat you can heal wounds, bleeding, poison, and disease... youalsoget a temporary buff, and /forcefowill... you also get 25 melee defense and 15 ranged defense...
with doctor, you can heal damage, wounds, bleeding, poison, disease, fire, and combat states.. youcan also temporary buff... you can drag players... and you can do all of this in combat, and for other players as well... you also get 15 melee and 15 ranged defense...
of course, the choice is up to you what you should go with.. but spending the skills in doctor seems a bit more squad leader....