Squad Leader Archive

Thread: Squad leader to become the faction pet CH

Radek2002
Thu Oct 30, 2003 3:10 am
#1

Dear all and especially dear correspondent,



Due to the new change in the CH rules, only one faction pet will be allowed for non-CH characters.


I would propose that the SL (I am not a SL but this profession will be great once debugged) will become the CH for faction pets.


It is not logical taht someone trained to handle maulers is also considered as the best person to handle a group of storm troopers.



Is this request already in the change/bug list ?




Radek AlMounafik, FarStar-European
Master Ranger and carabineer
Jynn_Asaeba
Thu Oct 30, 2003 4:17 am
#2

Actually, THs latest creature post says that eventually, the number of faction pets available will bebased on rank.


Hooray! Rank will do something!


Boo! Squad Leader won't!




- Jynn Asaeba -
- Master Squad Leader -
- Commander of the Liberation Army of Naboo -

Felsspat
Thu Oct 30, 2003 4:49 am
#3

haha you don't really think they will give us a usefull skill ?

Radek2002
Thu Oct 30, 2003 5:51 am
#4

I think we have to request it officially trhough the profession correspondent.


SL need some skill unavailable anywhere else. It is logical and fair that they become the faction pet CH.




Radek AlMounafik, FarStar-European
Master Ranger and carabineer
UlfHaedr
Thu Oct 30, 2003 6:09 am
#5

While I personally enjoy PvP and participate in the GCW, this isn't a viable alternative. It essentially makes the SL a faction Profession, and PvP isn't for everyone.


I'd love to see this implemented, because I love my ST Goon Squad ("There they are, Blast 'em!") but there's no truer phrase to apply than "It wouldn't be fair" from a mechanics standpoint.

ChoNaguriai
Thu Oct 30, 2003 6:21 am
#6

I am not a fan of the pet system at all. I would rather Squad Leaders not be tied to pets of any form... CH, Faction, or even Player pets.



Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
Bingchudie
Fri Oct 31, 2003 8:37 am
#7






Jynn_Asaeba wrote:

Actually, THs latest creature post says that eventually, the number of faction pets available will bebased on rank.


Hooray! Rank will do something!


Boo! Squad Leader won't!






I think rank still should but Squad Leaders should a + for amount out based on level









* Ovid Delsis * Chilastra * Some Guy Who Runs Around & Does Stuff *

"I am no prophet and I don't know much about the meaning of birds" - Athena, the Odyssey GP
Raiff
Fri Oct 31, 2003 11:13 am
#8

Personally I think we should get an increase of the limit of people in one team, Currrently everyone can make a group of 20 players/pcs I think we should be able to receive more than that. Intead of faction pets. even tho I do like the idea of getting more faction pets than the other profession.
SLOANJA
Sat Nov 01, 2003 6:44 am
#9






ChoNaguriai wrote:
I am not a fan of the pet system at all. I would rather Squad Leaders not be tied to pets of any form... CH, Faction, or even Player pets.





ah, but you forget one important thing: PlayersareOUR pets...


"yes, commando, you get to flame.. but right now, you need to be fed... now do a trick... Good boy... Now, get that AT/ST...."




There are only 10 types of people in the world: those that understand binary, and those that don't.
Enix_Dayspring
Sat Nov 01, 2003 6:33 pm
#10

I am against this.



Squad Leaders are meant for groups of PLAYERS. The last thing I want is for Squad Leader to become a soloer class like CH is.




**************************************************************************
Pyrrhus
Sunrunner

Swiftblue
Sat Nov 01, 2003 8:42 pm
#11

I am very against this,infact, due to the pet system, a Players have no worth, just what pets they can tank with... A player is defined to what he can hunt by his pets, not his skill...



Squad Leaders should work with PLAYERS skills, and have skills that boost PLAYERS Abilities, not control, not a Pet pusher... But a Leader! We don't HAVE Meatshields! We don't needem! We need abilities to make players not HAVE to have PETS!



I want someone to go out hunting and the first thing they say is, " Hey, we need an SL!" Not , " Hey, we Need a CH to tank for us..."



When Squad Leader is the most valuable asset to the group.... Then it will be right. But as is, making us Faction CHs is malarky! Plain and total BS. Sorry. It is.





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"Tie Cockpits are the most abundant resource in the Galaxy next to Hydrogen and Stupidity."
PikechickLei
Sun Nov 02, 2003 6:13 am
#12

I have to chime in and agree with the other posters. Pets have, quite simply, almost single-handed ruined the value of grouping in this game (the competitive nature of earning XP in combat, and the total lack of accountability with regards to looting - - no indication to the rest of the group who looted and what they looted -- are other contributing factors). I dropped creature handler because I was disgusted with how easy it made the game, the last thing I want is to have squad leader become the same thing with different graphics.


I want the ability to paint targets, to quickly and effectively direct group members (shared waypoints!), to organize formations and battle tactics that actually give my squad some kind of distinct advantage which is easily recognized by all.


I'm sick of getting to be group leader out of pity, I'm sick of people saying "Kinda, maybe, a little" when I ask if they're noticing my bonuses, and I'm sick of friggin' rancors all over the place.




----

Tisiphone
Starsider

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