Squad Leader Archive

Thread: Squadleader Designer Response ?

Felsspat
Thu Oct 30, 2003 9:23 am
#1

where is it ? can't find it anymore..

oh by the way I used the search to find all posts by q3po and holocron with the word "squadleader" in the message body..

Well most SL didn't like the changes at all except the supposed "speed-song"..

Any updates I missed except the xp-nerf ?
Will Squadleaders get any new skills in the next month ?
Doremar
Thu Oct 30, 2003 10:39 am
#2

Designer response. Very funny


Squad Leader abilities are slowly being spread out amongst the other professions.


The only changes we've ever gotten were major "unintended" nerfs and "fixes" for them.


Squad Leaders absolutely will not gain any new skills in the next month, nor in the month after. The devs in charge of this sort of thing are far too busy with what they deem is more important. I.E. mounts and player cities.

Felsspat
Thu Oct 30, 2003 11:37 am
#3

hm I thought it was CH's and ATSTs.. They get a lot of attention
irott
Thu Oct 30, 2003 11:54 am
#4

Felsspat, I have looked for it myself. It was never posted in the SL forum, but In SWG discussions I think.


I asked here once and got pretty much the same response. Its somewhere out there. But it will take a lot of digging.




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

OmegusNeo
Fri Oct 31, 2003 9:33 am
#5






irott wrote:

Felsspat, I have looked for it myself. It was never posted in the SL forum, but In SWG discussions I think.


I asked here once and got pretty much the same response. Its somewhere out there. But it will take a lot of digging.







rotflmao please stop, no more, my sides cant take it!!!!


but seriously the only DEV resonce we've gotten is about the XP nerf mistake that from what ive read so far seems to have been fixed. we have not recived any responces to any of our correspondent reports, our entire proffesion is broken and the DEVs are doing a thing about it.


or maybe they are? we dont know because they arent telling us squat




How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
--------------------------------------------------------------------------------------
Give Squad Leaders some Love!
Make us Useful!!!!

Felsspat
Fri Oct 31, 2003 9:54 am
#6

Actually there was an answer from the devs.. I read it myself

Only like I said nobody liked any of the proposed changes except one, and then I never heard anything more on the subject.
Flookmastah
Fri Oct 31, 2003 9:58 am
#7

Fel... those proposed changes were posted once... not even on this board... and pretty much just blurted out with no real thought or planning(or so it seemed)


We of course had TONS of immediate reaction... which Capn organized into a great document which was sent to the devs... and summarily ignored.


As far as the dev chat -


here is the only mention of SL I saw in the dev chat:


*TimTheSloth* It has been over a month since the smuggler profession has had a specific developer comment directly or through our correspondent. When will smugglers and other neglected proffessions (SL, DE, Chef etc.) be able to hear specific answers to the issues and known bugs we have to deal with? Is there a program set up for regular reports from developers to correspondents?
(Thunderheart_) I am currently working on a program with the Player Correspondents. The Correspondents gave me their feedback on reporting and we will have something in place by the end of next week. Once we get the process in place I encourage you to work with the Player Correspondents to get all the issues to the forefront.

Felsspat
Fri Oct 31, 2003 9:59 am
#8

ah now I think about it.. maybe I dreamed it... the dream that Squadleaders will get anything from the devs but a nerf.

I have the same dream for swordsmen..

Well now I'm thinking about giving up SL and Swordsman and to become a Bountyhunter/TK like everybody else

/cry
irott
Fri Oct 31, 2003 6:54 pm
#9

The best was "smoke em if ya got em"... not for the benefit but just for the name.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Jman3ooo
Fri Oct 31, 2003 10:01 pm
#10

The last time a developer mentioned the Squad Leader was when Q-3PO suggested that Squad Leaders might be the ones to heal mind. Other than that we had one vauge post by Thunderhead saying he would try to get to use eventually.


/cry




I am
or was
I don't remember.
irott
Sat Nov 01, 2003 5:26 pm
#11

heh



I guess all of you guys were not squad leaders back then. Probably didn't even notice the board.


Here


I couldnt find the original post but if you go to the above link and scroll up to homersdonut's post it give his opinions on the original posted ideas.

Hope that helps Fel.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

irott
Sat Nov 01, 2003 6:00 pm
#12

Found the original post: Here



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Flamtic
Sun Nov 02, 2003 11:46 pm
#13

The squadleader needs unique abilities.



1. Increase number of faction pets. Give every faction pet a lvl and give a raise in SL maximum lvl as they raise in Tiers.


2. Give faction pets special abilities. Every faction pet should be good at different things and have unique abilities that only SL can access.


3. Make a overhead map with transferable waypoints, The battleplan idea posted earlier in this thread sounds like a good idea. Make it elaborate with ability to divide ppl into squads and with ability to place patrol routes to time flanking. Squad leader must be able to all patrol routes and at what patrol route each squad is at for coordination.


4. Remove/modify player pet commands. Nobody likes being controlled. When you join a squadleader group make an additional question reguarding accepting this squadleaders commands. This allows the contruction of elite groups perfectly engineered. Also allows for more commands to be implemented.


5. Costumisation on formations. Each group consists of different proffesions, therefore each formation needs to be different. Number each player and pet in group and give them a position with 10m for each other.


6. Bonus stats amplified and able to go over cap.


7. Making of permanent squads. Inside a PA a squadleader should be able to make a permanet squad with all settings able to be saved. With nameable postiions.


9. Disallow CH profession.



My ideas
Aigoreas Odevar
Radiant


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