Squad Leader Archive

Thread: Squad Leader Skills and Abilities: A discussion thread

LiquidCube
Wed Jul 30, 2003 7:40 pm
#1

Ok someone might have posted something similar to this (I looked back 2 or 3 pages and didn't see anything exactly like this) so I figure I would start one.


I was motivated to start this when I was playing with a friend of mine and he called the Squad Leader skill tree lame and boring. And from what I read on these boards and from what I read on the skill tree I somewhat agree.


So I just want everyone to brainstorm and think up some ways we can spice this professionwith new skills and for the people who think new skills will not be added, think of some ways the current ones can be modified.


**Some of my idea have been brought up by other players on these boards...I don't mean to steal them I just want to bring them to the spotlight**


1) Group wide skill enhancement


I would like to see a SL be able to enhance the skills of others in their group. A medic's stimpacks are much more efficient to the mind and to healing. A marksmen shoots slightly faster. Some might see this a little to powerful so I propose that inone of the branches, at tier 2 there is "Enhancement1" where the SL can onlyenhance 3 people in the squad (the "Enhancement" option could be found in the radial menu if you select the player) then at tier 4 there is "Enhancement2" where they can enhance 9 people in the squad.


2) The entire group moves faster


Throw out Group Terrain Negotiation +25 and replace it with Run Speed +10 or something. The entire group should be able to run much quicker flat or mountainous.


3) Light up the target


The SL should be able to target a creature or NPC and make that target have a yellow glow around it that only the group can see. This helps the group know what there target is. And instead of hitting tab over and over to get to that target. Tab should immidietly target the target that is glowing.


4) Light up the incapacitated


When I'm in battle with a big group andI see a player go down all I can think to myself is I hope the medic saw that. On places like Naboo and Corellia where there is tall grass it can be difficult for the medic to see where the fallen player is. I think that the incapacitated player should maybe light up blue if there is a SL in the group so a medic can quickly locate him and heal him.


5) Scouting the area


Now this idea might not be possible with the current spawn system but I think that the SL should be able to gain the abilty to scout out the area around him, farther and more accurate to what the radar can show. I think it could work like the survey devices and scans the area. Then it gives a percentage of how many red aggros are in that given area. This will help greatly with navigating the world to reach say a mission. I've seen way too many times on planets like Lok and Dantooine, the back end of a group train get surrounded by red aggros and drop. This kinda thing can kill the group.


But if that is not possible, maybe it could work factionally. A could scan the area for people in the opposite faction. This could give a group of 5 rebels a significant advantage if they know a group of 20 imperials are 600 meters westof here.


Well you might not like my ideas and I have no problem with that, try to make changes, come up with some more ideas, modify the current skills. I really want to make this profession a lot better!

TychusTM
Wed Jul 30, 2003 8:06 pm
#2

There's general agreement here on 1, 2, and 3.


I don't know how useful 4 would be (you can just click on a HAM bar to target the downed character), but if it were implement I'd rather seeit as a Medic or Combat Medic ability than a SL ability.


5 sounds a lot like tracking, which should be the Ranger's area of expertise. They need a reason to be useful to groups, too.


You can find more ideas in this thread:


http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=1072

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