Squad Leader Archive
Thread: Where to spend the rest of the points...
Hiya everyone! My first post here. Currently working on getting to Novice Squad Leader.
Am curious to know what other people are doing with the rest of their skills? I'm debating several options, mainly Pistoleer, Ranger,Creature Handler, or as far up a Dancer I can go. Also, is it worth getting Master Scout if I don't go Ranger?
Master Squad Leader.
Master Carbineer.
Apprentice Dancer, Apprentice Performer.
Master Squad Leader
Master Teras Kasi Artist
Novice CH or Novice Rifleman (depending on pet changes)
Master Scout
Master Squad Leader
Master Pistoleer
Dabble in Medecine and possibly novice CH just to have more self contained group members to lead.
If you Master in Pistoleer, Scout and SL, you will have 4 pts left over. This will not let you get novice artisan or novice medic.
I've tried.....
Also, any tips on getting SL XP? I'm trying to find a good way to get it. What animals are good to hunt in groups, that give good XP??
Master SL
Master Rifleman
Novice Entertianer
Medic with first aid 2, the rest is up in the air.
I take the medic and entertainer because I like to keep my groups healed, and I don't always have the luxary of a medic in the group. That and I can easily heal anyone who's incaped, and stop anyone's bleeding. First Aid 2 is a MUST for anyone in a combat roll.
I chose SL and Rifleman... but now I wish I hadn't.
At present time this is a viable combination, only since SL skills are almost completely worthless so I don't bother doing them. When and IF they ever do work... I predict Rifleman/SL will be a poor combination because they both sap from your Mind pool... a LOT. Too much strain on one pool while doing specials is a bad thing.
If I were to start over I would have chosen Pistol/SL.