Squad Leader Archive

Thread: First Skill to Choose?

Premier
Tue Jul 29, 2003 10:52 pm
#1

All I've heard is this and that being useless/worthless. If thats the case, what do you suggest the first skill would be the best and least useless to choose?
Volatris
Tue Jul 29, 2003 10:57 pm
#2

I'd say /rally, in Tactics I. It at least gives you something to do


Getting up to Leadership III for +25 Group Melee Defense is nice, but its not that big of a help...


If you group with medics without scout skills over hilly terrain, Mobility I and +25 Group Terrain Negotation is quite helpful.




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Sinistarr
Wed Jul 30, 2003 5:06 am
#3

For my first skill, I picked Steady Aim. It was nice having something to yell to make the group think I was actually doing something besides being a leader just for xp Just last night I learned Tactics for my second skill, which doesn't seem to do anything at all, and next on my list is group terrain One thing I'm not too sure about is the one that removes the dizzy/blind effects.... is it really useful at all? Those effects don't last too long as it is... does it effect bleeding at all?
Endaro
Wed Jul 30, 2003 2:24 pm
#4

Personally I consider the tactics and mobility skills most usefull. Its a real pain leading a group with some who do not have Terrain Negotiation and taking it slow, although most of the time Im grouping with people who have scout anyways. The Tactics tree I would consider a lot more useful for Battlefields and Dungeon raids or heavy hunting. Ive been in quite a few battlefields and Terrain Negotiation is never a factor, its almost always on level ground. Burst Run effiency is useful for sneaking behind, hitting the generator, and burst running out. Im planning on sticking with the tactics tree first, ranged defence, rally, and burst run for the whole group will be great for battlefields.

Endaro
CaptainVemnox
Wed Jul 30, 2003 2:53 pm
#5

Please advance back a page or two, there's several threads on this already.


For a quick answer though, /rally and Mobility are about the only things worth starting on in my opinion.




::: Void Vem :::
::: Gorath Galaxy :::
- Canceled -
DiLune
Wed Jul 30, 2003 3:04 pm
#6

CaptainVemnox! The leadership line is best. Remove dizzy and stun effects 100% from your allies and start heading up to +25 on melee def. Must have for PVE mobs as most use melee attacks.
CaptainVemnox
Wed Jul 30, 2003 3:11 pm
#7

Just saying what I went for. Nothing is a "wrong" decision.



::: Void Vem :::
::: Gorath Galaxy :::
- Canceled -
DiLune
Wed Jul 30, 2003 3:31 pm
#8

I know.Just being overly sarcastic (relieving stress here at work by posting on the boards.) I still don't know what's best but I went leadership line first. I've been pretty pleased and my groupies percieve that its helping them with the melee defense. Whether that's true I don't know, but they perceive it at least.
Shadowleader3
Thu Jul 31, 2003 12:53 am
#9

Since I'm Teras Kasi I went with Leadership to get the +melee bonus's.



________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
Vindicar
Thu Jul 31, 2003 3:19 pm
#10

I haven't really noticed my groupmates get dizzy/stunned very much. Maybe one guy (the only melee user we have).
Shadowleader3
Fri Aug 01, 2003 4:12 am
#11

As a "melee guy" I haven't been stunned or dizzied much myself. Limited usefullness.



________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
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