Squad Leader Archive

Thread: Squad Leader Mission Terminals???

Shuyunh
Thu Jul 31, 2003 1:41 am
#1

One of the things that is lacking in SWGare complex dungeon crawls or other content that requires a large group of people to spend a concerted effort over a prolonged length of time to acheive some result. This game is not like EQ which has dungeons all over the place. Its terminal mission based. What I would like to suggest is we make the SL class accessible to complex mission for large groups with mission terminals similar to BH's. The missions would give us SL Mission experience and allow us to progess up the Missions tree where the challenges continue to increase and so do the benefits.


SL Mission 1 should be geared forgroups of 5 people who are all at around the novice elite/hybrid level and should take about 30 minutes to complete. Upon completing all of the required missions, everyone in your group gains a +X% exp bonus when your leading it.


SL Mission2 should be geared forgroups of 10 people who are all at around the 2ndlevelrung of elite/hybridprofessoinand should take about 1 hourto complete. Upon completing all of the required missions, everyone in your group gains a additional +X% exp bonus when your leading it.


SL Mission3 should be geared forgroups of 15 people who are all at around the 3rd level rung ofelite/hybridprofession and should take about 2 hoursto complete. Upon completing all of the required missions, everyone in your group gains a additional +X% exp bonus when your leading it.


SL Mission4 should be geared forgroups of 20 people who are all at around the 4th rung ofelite/hybridprofession and should take about 3 hoursto complete. Upon completing all of the required missions, everyone in your group gains a additional +X% exp bonus when your leading it.


Master SL Missions should be geared formultiple squads of20 people each who are all at around the Master level of theirelite/hybridprofession and should take about4 hoursto complete. Completion of these missions should result in some of the best items available in the game.


A Master SL would truly have to prove their abilities to attain that title, and they would be worth their weight in credits to any PA. Plus, I believe there would be a significant increase in the number of prospective SL's, creating a much moregroup oriented culture (in a positive way)then what is currently the case.


We would have to consolidatethe other skill trees to fit thisonein, but I am confident that can be managed.



Duncaen Starstriker


Starsider




Duncaen Starstriker
Zabrak TKA/SL
"I'd rather get killed then Puppeteered!"
Kluss
Thu Jul 31, 2003 3:33 am
#2

I would like to see Mission terminals implemented for us in some way, but how it goes in is still up for a good bit of discussion I am sure.


As for the game I do think there is a severe lack of quests and the like that make a game like this enjoyable. All that seems to be out there are one step destroy missions and simple delivery types. I realize they are big on the player crafted items but it would not hurt to have rewards likegloves and whatnot that give stat benefits. Heres to hoping we get some content soon.




________________________________________
Venorik Jiv'Undus
Master Squad Leader - Tera Kasi Master
Eclipse
Sinistarr
Thu Jul 31, 2003 5:01 am
#3

I like the idea of SL mission terminals These SL missions should have bigger cash payoffs to since you'll be grouped. Like list the reward as 2000 per person, instead of dividing it up.. and of course make the mission tough enough that everyone deserves it.
Sinistarr
Thu Jul 31, 2003 5:03 am
#4

And also make it that you can't take the next highest difficulty level till you have all 4 SL skills in whatever level.. so you can't take the level 3 missions unless you have all of your first and second level skills, that way people aren't just getting novice SL just so they can get access to the good missions, and then never progress further with it
Shuyunh
Thu Jul 31, 2003 6:28 am
#5

I am not sure if what I posted was entirely clear. I woke up in the middle of the night and wrote it, yawn...


Please check out how the Bounty Hunter missions are done. BHhave a skill tree that they have to complete to make master BH. Its the Investigation Line, 1, 2, 3, 4. You have to completeBH Missions to gain BH experience to progress up the Investigation branch. At least, that's what my BH friend told me.


We would have to game Mission specific experience to progress up the Mission tree and would gain the benefits as we met the experience milestones. At mission level 1 you could only do level 1 missions. At level 2, you could only do level 2 missions, not 1, 3 or 4. At Master SL you could do any mission level you wanted to do, plus some very hi end, large raid stuff as well.



Duncaen Starstriker


Starsider




Duncaen Starstriker
Zabrak TKA/SL
"I'd rather get killed then Puppeteered!"
SeTSwiPe
Thu Jul 31, 2003 6:30 am
#6

bad idea. We're really no different than other classes. If we get one the others will cry foul and want one too.
Kluss
Thu Jul 31, 2003 6:36 am
#7

Everyone will have one but us when the Artisan and Entertainer terminals go in. I mean really, if an Entertainer can do a mission why do we not have SL terminals?



________________________________________
Venorik Jiv'Undus
Master Squad Leader - Tera Kasi Master
Eclipse
Shadowleader3
Thu Jul 31, 2003 9:51 am
#8

I would love to have a SL terminal that would give you an approximate force to fight against. I.e. you lead a group of 15 you would have 15 bad guys that were part of a mercenary organization and who would use group tactics against you!



________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
OrodiasDessett
Sun Aug 03, 2003 8:34 am
#9

I think the whole idea of mission terminals is really stupid to begin with. It makes the gaming process so mechanical, it's like purchasing something to do. How bland and boring. A real Bounty Hunter wouldn't go to a BH Mission Terminal in the center of town like he's shopping at Walmart.com and then go kill the guy. And a Squad Leader certainly wouldn't go to an SL Mission Terminal to get payed to go somewhere and kill stuff, it doesn't even make sense.He'd get his squad together and just go to the place himself. The problem is that the reward is not inherent in the action. You should be able to just go to some place, kill stuff, and get a reward simply from doing that (like getting loot). But God, they have to make it so procedural, it totally destroys the fun of the game.



Orodias Des'sett
Mos Eisley, Tatooine
Bloodfin
MadBarbarian
Sun Aug 03, 2003 11:16 am
#10

how about you slect the mission and then you go out like 1km froim the city and pick up an npc squad. Then you use them to do the mission and depending on how many you lose determines the exp reward and money reward. And you could even have these as faction related, pick up a few ST and take them to destroy a rebel general and his guards.



Thorin Kinslee- Loyal to the Empire
Shuyunh
Sun Aug 03, 2003 9:26 pm
#11

Sorry guys, I was out of town and just got back.


I am not sure what everyone else's game background is, but mine is EQ. Its one of the oldest and by far the most successful MMORG'sin existence right now. One of its strengths is the tremendous amount of content it has for small and large guilds to raid. This leads to some very exciting encounters with 30, 40, 50 or even 100 players at a time. The downside is the competition for spawn at the end game. Its rough goingwhen you spend an hour or two putting together 50 people from all over the worldto kill one rare spawn mob and another guild arrives and tries to leap frog your guild to take it from you. Then you dispute who gets the spawn and some guilds have good relations some of the GM's, while others have relations with others. It can get pretty political at times, withemotions running high on all of the servers. Soon some guilds will try to leap frog others at every opportunity. Some guild will kill rare spawns just to prevent other guilds from progressing into zones they are currently farming. Its pretty brutal and it takes a tremendous amount of personal time to compete at that level. More time then I can spend on a game.


SWG has decided to producemany ofits encounters through the use ofterminals. It is a bit mechanical compared to EQ, but I don't have to fight others for my spawn (usually). Unfortunately, the mission based encounters are currently very simplistic. You select a mission and up spawns a hive of bad creatures and your job is to kill them. As you increase in level, its basically the same drill withtougher mobs. Thereis no skill worth mentioning to complete these missions. There is really no need to put together a group unless your a squad leader or you just want to be sociable.


What they needto do is generate more complex encounters. Instead of spawning a hive, spawn a complete labrinth of nasty killers. Perhaps even a complete planet of them down the road. I also think they shouldstick to the mission concept to differentiate themselves from EQ. That way, they would not have to worry aboutcamp hoarding/competition of rare spawns. Any PA thatmeets the requirements can then schedule a time to do a raid and just summon it form the appopriate terminal.That way we can play the game and have a real life. From my experience with EQ, that would be awesome.


People will spend a couple hours to assemble for a large raid if they believe the leadership has its act together and they will eventually succeed. If you are going to have complex missions, you are going to need someone who can lead a team to complete them. By having aSLmission progression tree, you are in many ways validating that person's ability to succeed in it. They don't have to make these complex missions available only to SL's, but I think they should. That, or just get rid of the SL profession and replace it with something else. Otherwise you are going to have Master Squad Leaders running around without anyreal raidleadership experienceon their resumes. The title won't be worth the pixels used to proclaim it.


Let me finish by putting things in perspective for the SWG team. What do peopledo after theymax out their skill tree? They stop logging on... The bottom line is, if SWG does not create more complex content to keep its user base entertained,this gamewill eventually fail.



Duncaen Starstriker


Starsider




Duncaen Starstriker
Zabrak TKA/SL
"I'd rather get killed then Puppeteered!"
gwoodruf
Sun Aug 03, 2003 9:32 pm
#12

VERY GOOD IDEA. SL Mission terminals a good next feature for the game.

P.S. When a SL takes a mission that mission is LOCKED for them, others doing it will get nothing. I would love MULTI-SUQAD missions too.
Tydive
Mon Aug 04, 2003 1:25 pm
#13

Now this is a great idea. Complex, difficult missions that require skilled leaders to compleate. Now just make the terminals sliceable so that us poor smugglers can up the rewards



Paidhi Al'Thor
Master Smuggler of Dark Sovereignty
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