Squad Leader Archive

Thread: Retreat = Suicide

Kainzuu
Mon Aug 04, 2003 7:28 am
#1

I just got the retreat command in the level 3 tactics box and am very dissapointed. Not only does the squad leader not get a burst run (which is not my biggest problem as you are supposed to "hold it down") but the costs for using this skill are rediculous. It almost drops my mind and action to nill. This is the same as if in real life a squad leader valinatly tells his squad to get outta dodge and he will be a selfless defender and then procedd to whip out his bowie knife and place it firmly into his right thigh. I don't see how I can "hold it down" when I am an inch from going down myself. The cost on this skill needs to be reduced and be given a timer on the usage, otherwise it will enter the books as the skill squad leaders are reluctant to use as it guarentees death for them and doesn't live up to its worth of allowing the squad more time to escape.

Well that ended up a little longer than I thought, I may just be one man who has an issue with this but I would like to see something done about this. It will make my sacrifice for the good of the group just a little less pointless =).
Emirikol66
Mon Aug 04, 2003 7:36 am
#2

I agree 100%. I do not understand why this couldn't just lock out our ability to burst run while making everyone else burst run. Why cripple our ability to make a last stand anyway? Why not just make it kill us out right and teleport everyone else away?


This skill is silly and really needs reworked.


But so much of this profession does.

Shadowleader3
Mon Aug 04, 2003 9:33 am
#3

Not to mention that if you have used any squad leader abilites its almost impossible to have enough mind to order a retreat afterwards.



________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
OrodiasDessett
Mon Aug 04, 2003 10:30 am
#4

Retreat is supposed to equal suicide. It's in the very description of the ability. What I want to know is whether it definitely gives burst run to everyone in the squad every time, or just triggers their own personal burst run which would be subject to failing due to tiredness or low Action bar. Anyone know?



Orodias Des'sett
Mos Eisley, Tatooine
Bloodfin
Shadowleader3
Mon Aug 04, 2003 10:37 am
#5






OrodiasDessett wrote:
Retreat is supposed to equal suicide. It's in the very description of the ability. What I want to know is whether it definitely gives burst run to everyone in the squad every time, or just triggers their own personal burst run which would be subject to failing due to tiredness or low Action bar. Anyone know?




It gives everyone (but you) a temp burst run (shorter duration). But Like I posted -1144 HAM damage for me to use it. Basically you can't use it if you've used any other Squad Leader abilites. Maybe a Mon Cal with maxed out mind stats could use it and still be able to function but for me...fuggitaboouit.



________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
Shadowleader3
Mon Aug 04, 2003 10:39 am
#6

Also it stacks with /burst run and does not use up their burst run. Thank god I can still burst run myself since it costs me 0 HAM to use. Since I have Exp IV and Mas SL. = 100 burst run efficiency.



________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
avezes
Tue Aug 05, 2003 5:51 am
#7

they call this the ultimate sacrafice skill. The SL dies to save his group. Kind of leaves your group indebted to you doesnt it?



Avezes Oscuridad
Master Ranger
Proud member of TFG
http://pub152.ezboard.com/btfg21511
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Nonaken
Tue Aug 05, 2003 6:24 am
#8

I wish there was a counterpart skill to Retreat, called CHARGE!


How CHARGE! would work:


1) Squad Leader selects a target to be "CHARGED!" at, presses the hotkey, and everyone bursts into that direction towards the target (would act as if you were engaged in a /follow target, however you don't stop or walk if you near it)


2) HAM costs would be based on the size of the squad


3) Everyone, including the Squad Leader, gets the burst of speed


4) Significant delay timer; cannot use Retreat for a significant amount of time once you use CHARGE!


5) Does not make the squad "tired", thus allowing them to burst rum; however ittired the Squad Leader



CHARGE! would be helpful to make that massive attack in the battlefields against the enemy base, and it would allow for brawler-centered combatants a better oppurtunity to get within melee range. It would provide an interesting possibility of an all brawler showdown between two squads, each charging eachother. Also provides great strategical and tactical oppurtunities.




-------------------------------------
Theseus
Tactician, Novice Pistoleer, Master Marksman
Sergeant of The Rebel Alliance
Naritus Server
"Leading those where no Womp Rat has gone before!"
DrTall
Tue Aug 05, 2003 1:24 pm
#9

I understand that Retreat is "supposed" to be like a military hero sacrificing himself for his troops, but it turns out very dumb in a videogame when the SL is reluctant to use the ability. After all, the SL is more likely to survive without using the skill: his group will still be there to fight, and he won't have lost all his statpools.
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