Squad Leader Archive
Thread: This concerns you...yes you SL's
------I think squad leaders, at master, should have the ability to not only cure poison, disease------
A profession with no medic training curing poison and disease...sorry don't agree, leave that to the doctors.
Ceraphim wrote:
How the heck are we curing dizzyness and stun if we have no medic abilities?
Don't know about you guys, butif I'm feeling dizzy all the time, I'm taking myself to the doc asap.
I definitly agree there. SL's, due to their leadership and other abilities, should be able to make their squad pretty leathal, that any group without a SL would be at a great disadvantage. On the other hand, to balance their damage out, the Combat Medics should be just what their titles suggest, medics that heal players in the middle of combat. They would be the perfect balance to the SL's...that is to say, if the SL profession was fully realized.
Personally, I believe that the CM's major power comes in being able to quickly heal players that SL's and their groups have knocked down.
SL's ar enot doctors
i fully agree with the state effects of Blind, Dizzy, Stun and possibly even intimidate
but we ar enot here to cure poisons and diseases. THey need to give doc's area cures.