Squad Leader Archive

Thread: Defensive caps and Squad Leader group bonus

Inmarsat
Sun Apr 04, 2004 4:00 am
#1

Did a test today to see if the passive ranged defensive bonus from being a SL adds above the 125 range def cap.


Test subject:

1x master SL/master carbineer

1x master commando/TK/riifle with ranged def after modifiers of 125 (before SL bonus).


Test:

Master carbineer shot at the master commando for a period of 60 seconds in a duel, while grouped and not grouped.

Test repeated 4x


Results:

while grouped, 19-22 hits

while not grouped, 19-22 hits


Conclusion:

SL bonus does not appear to stack above the 125 range def cap.


If anything, I think it should add above the cap to give the SL bonus that extra edge, Oh well.
Yeraze
Sun Apr 04, 2004 6:17 am
#2

According to the Devs, it does stack.

So I guess we've got a bug...



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
InquisitorPayne
Sun Apr 04, 2004 7:40 am
#3

The duel challange confuses the test series.



You need a thrid person to assist you in your testing.



Series 1:


Subject 3 shoots subject 1 (series of 100 shots)



Series 2:


Subject 3 shoots subject 1 while grouped with the SL (series of 100 shots)



Series 3:


Subject 3 shoots subject 1 while both are grouped with the SL (series off 100 shots)



The third series is a falisafe. It is to determine wether the system is bugged during duels.


Dogg






Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Page 1 of 1
Previous Next