Squad Leader Archive
Thread: Do group defenses even work?
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AdmiralSpy
Tue Jan 11, 2005 12:34 pm
#1
My guild and I frequently use Squad Leaders in both PvP and PvE because of the apparent "formup" and "retreat" benefits. It is also my understanding that Master Squad Leaders are able to contribute to a variety of other soft boosts, like Terrain Negotiation and Ranged/Melee defense.
However, the modifiers in the SL skill mod window state: "group terrain negotiation", and after having observed little-to-no benefit in terms of ranged/melee defense when playing a character under the influence of a SL, I began to question the actual functionality of them.
For a fact I know that I'm able to benefit of Terrain Negotiation when running up hills, even when the SL is not using any commands, which means that that specific mod works.
I guess what I'm trying to ask is.. does Group Ranged/Melee defense work? Is there any sizeable proof or evidence that it does, or has it been confirmed by the Developers? Or are we simply accepting it and taking it as an act of faith and trust? I realize that many of you on this forum are perhaps dedicated to your profession and do not enjoy the fact that many use SLs as spam-bots.. but essentially I'm asking if there is any benefit past 0013 Squad Leader dabbling in terms of group defenses.
Thanks 
JediForceSeeker
Sat Jan 15, 2005 4:14 pm
#2
I was wondering myself, hoping someone would shed some light on te subject.
irott
Sat Jan 15, 2005 5:16 pm
#3
It does work... its just hard to notice in most cases.
Due to many players being set up for solo play, they have really high defenses and don't see much difference. But if you happen to be a new player with low skills and defenses, it becomes much more apparent.
So in short, yes they do work.
Due to many players being set up for solo play, they have really high defenses and don't see much difference. But if you happen to be a new player with low skills and defenses, it becomes much more apparent.
So in short, yes they do work.
Blackferne
Sun Jan 16, 2005 2:44 pm
#4
I'm a MSL/MBH and that means no defenses unless grouped so I do notice a difference when grouped.
irott
Sun Jan 16, 2005 7:22 pm
#5
Blackferne wrote:I'm a MSL/MBH and that means no defenses unless grouped so I do notice a difference when grouped.
Perfect example.
All the marksman defenses are found in the elite 3 branches of Pistoleer, Carbineer, and Rifle. By going the BH route you bypass all those defenses in favor of damage power. And SL itself doesnt initialy provide any defenses either, but when grouped, like Fanboi said... It helps a great deal.
Adifi
Mon Jan 17, 2005 2:38 am
#6
I decided to pickup SL to help with guild events like the DWB. To be honest, i wasnt really expecting much real benefit but i was pleasantly surprised
. Formup seems to be the most usefull command so far, its awesome to be able to cure the entire groups dizzy+stun , and this certainly makes high end mobs easier to deal with.
Even the system message ability, while not adding and real bonuses is an incredibly useful skill. Not everyone uses TS and to be able to tell the whole group something AND knowing that there is no real easy way to miss what i've said. This makes group work much more fun and easier.
I can definately say that SL had a great influence to our DWB trip last night... we got through the mines , killed the overlord and got the jetpack stabiliser
Our most succesful trip to date
Even the system message ability, while not adding and real bonuses is an incredibly useful skill. Not everyone uses TS and to be able to tell the whole group something AND knowing that there is no real easy way to miss what i've said. This makes group work much more fun and easier.
I can definately say that SL had a great influence to our DWB trip last night... we got through the mines , killed the overlord and got the jetpack stabiliser
Red9_Corran_Horn
Thu Jan 20, 2005 5:49 am
#7
hmmm one way to *possibly* check, is to group with someone, then ask them to open teh skills window (ctrl-s) and see if they have a higher skill mod in melee/ranged defense than they would expect
Adifi
Sun Jan 23, 2005 10:51 am
#8
Doesnt work. You dont see the melee/ranged bonus
Red9_Corran_Horn wrote:
hmmm one way to *possibly* check, is to group with someone, then ask them to open teh skills window (ctrl-s) and see if they have a higher skill mod in melee/ranged defense than they would expect
Yog-Soth
Thu Jan 27, 2005 10:01 am
#9
Has anyone noticed if " SteadyAim" makes any differnce against a Jedi's Saberblock skill ?
Last night, i ran into a small group at an Imp base killing stormies. I joined up with them and we were doing good, when a declared Imp Jedi shows up. There was about 6 of us, and we all lit him up. But nobody's shots really seemed to be going through.
This lasted about 2 or 3 minutes, he killed 1 or 2 of us, without us even really scratching his HAM. So just for the Heck of it , i started spamming SteadyAim. All of a sudden his HAM starts to drop, and drop fast. I stoped, he used force run and started healing himself or something , but his HAM was going back up fast. Again, noone's shots were touching him. So i started spamming SteadyAim again, and wham his HAM starts dropping again, so i just spammed it untill he died.
Was curious has anyone else experienced this ? Or tested what SA does against Jedis blocking ranged shots ? Perhaps it was just coincedence, but it was apparent we were hitting him alot more with SteadyAim in use. Again has anyone else experienced this ?
RenKesson
Thu Jan 27, 2005 10:15 am
#10
If this is true and can be proved credibly, you may have just found our profession's greatest boom in this age of Temploiters and MLSs.
This definetely warrants further investigation.
Ackehece
Thu Jan 27, 2005 10:15 am
#11
Yog-Soth wrote:
Has anyone noticed if " SteadyAim" makes any differnce against a Jedi's Saberblock skill ?
Last night, i ran into a small group at an Imp base killing stormies. I joined up with them and we were doing good, when a declared Imp Jedi shows up. There was about 6 of us, and we all lit him up. But nobody's shots really seemed to be going through.
This lasted about 2 or 3 minutes, he killed 1 or 2 of us, without us even really scratching his HAM. So just for the Heck of it , i started spamming SteadyAim. All of a sudden his HAM starts to drop, and drop fast. I stoped, he used force run and started healing himself or something , but his HAM was going back up fast. Again, noone's shots were touching him. So i started spamming SteadyAim again, and wham his HAM starts dropping again, so i just spammed it untill he died.
Was curious has anyone else experienced this ? Or tested what SA does against Jedis blocking ranged shots ? Perhaps it was just coincedence, but it was apparent we were hitting him alot more with SteadyAim in use. Again has anyone else experienced this ?
Hmm does not sound coincedental, this demands more testing. Generally though accuracy increases do not help get back saber block- believe me rifleman have tried... The way squadleader works is outside of the normal bounds and it is possible that it works in such a way. May try this on TC later today - Jedi there are not afraid of gankers so allow for some testing.
RenKesson
Thu Jan 27, 2005 10:43 am
#12
Ackehece wrote:
Yog-Soth wrote:
Has anyone noticed if " SteadyAim" makes any differnce against a Jedi's Saberblock skill ?
Last night, i ran into a small group at an Imp base killing stormies. I joined up with them and we were doing good, when a declared Imp Jedi shows up. There was about 6 of us, and we all lit him up. But nobody's shots really seemed to be going through.
This lasted about 2 or 3 minutes, he killed 1 or 2 of us, without us even really scratching his HAM. So just for the Heck of it , i started spamming SteadyAim. All of a sudden his HAM starts to drop, and drop fast. I stoped, he used force run and started healing himself or something , but his HAM was going back up fast. Again, noone's shots were touching him. So i started spamming SteadyAim again, and wham his HAM starts dropping again, so i just spammed it untill he died.
Was curious has anyone else experienced this ? Or tested what SA does against Jedis blocking ranged shots ? Perhaps it was just coincedence, but it was apparent we were hitting him alot more with SteadyAim in use. Again has anyone else experienced this ?
Hmm does not sound coincedental, this demands more testing. Generally though accuracy increases do not help get back saber block- believe me rifleman have tried... The way squadleader works is outside of the normal bounds and it is possible that it works in such a way. May try this on TC later today - Jedi there are not afraid of gankers so allow for some testing.
That's what TC's for, after all, lol.
Yog-Soth
Fri Jan 28, 2005 7:42 am
#13
Did you test that out yet Ackehece ? I don't run across too many Jedi myself, and i'm curious what your test shows.
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