Squad Leader Archive
Thread: Why we should'nt have forts
Yog-Soth wrote:
1. No need for a fortification , when i have mastered the scout camp tree. Everything proposed for forts , is exactly wot my Camps do. Fortifications would be wasting SP because we have atool for that already in-hand.
2. Makeing fortifications a "group" venture, means forcing me to find a commando, ranger whoever so that i can use it. If one is not in the group, it becomes even more of a waste of SkillPoints.
3. It is totally out of character for the Proff. Soldiers don't build structures, they blow them up.
4. Removes the usefullness of other classes in the squad, who may have tools and abilities similar to the preposed.
5. Current skill trees for SL are useful, and go with the "theme" of SL.
6. Tweaking the current SL ablities instead of removing them for new coded ablities would be WAY faster to get implemented.
7.Adding this ability would require dropping other SL powers , that do more to Enhance the potential of said troops. ( otherwise it would be inbalanced)
8. Standing behind a structure thats keeps me safe , while everyone else must be static , or run around away from the "bonuses" of the Structure WILL cause animosity. (establishing that you wouldn't need to be in the Building to get the bonuses , makes "droping" a fort redundantly pointless, when a you could make such things a passive power)
9. RascalKing supports it
10. Would require purchasing or harvesting multipule mediums to construct them, ontop of the materials needed to create camps.
11. A large fort would be nothing but a giant sign " Hey !! I'm prolly acquiring TEF at the moment, would you like to come over here and attack me too ?!? "
12. Prolly too drastic an implemintation for the DEVs to code anyways.
13. Forts traditionally attract Angry Braves , and Large Mexican revolutionary armies. ( Remeber the Alamo !!!)
14. We've waited long enough for an abilities fix, making new abilities would be too much for the DEVs to handle while they work J2LS and fix it's bugs after launch
15. My magic 8-ball says it's a bad idea.
16. Surgeon General has stated that asbestos used in fort construction causes cancer.
I'm sure there are plenty of other reasons that other people are opposed to it as well i may not have thought of.
( a couple of these reasons are meant for levity ,and not to be taken serious)
Something tells me you havnt read any of Thuliums official discussion threads on the SL branches yet...if you had a few of yoru statements might have made more sense.
How do yoru camps do everythign a fortification would? Camps dont provide extra defense or quite a few of the other things proposed forts would heh
Forts wouldnt "take up a branch" as many of you have stated....if nothing else you could throw them into mobility or novice/master......exactly what else were YOU planning to have them put into mobility, for instance? We already have the passives...theres no actual "skill" that goes int hem. I fidn this concept of "itd take up a whole branch" to be unfounded and not ill-conceived.
YOu say that it will "force" yout o have that proff. No, it doesnt FORCE you to do anything. It would ALLOW you to perform EXTRA duty if those guys were present and capable. It is getting the most out of yoru squad.....thats what SL's do.
You seem to not pay any attention to the fact that there are uses for everything.....even if it is a STATIC it still has a use in soem cases..and as i said thats what an SL should be......we should have skills and abilities that allow us to enhance our group in EVERY conceivable fashion.....mobile warfare, static warfare, and a mix. It's called flexibility.
and number 6 is just too funny. I have been playing an SL since beta. This profession has been broken sinc elaunch. They broke it even more in October when they messed with the SL xp, and peopel were able to gain SL xp TWICE as fast as they used to.....now you have ppl levelling to master in a day, which is ridiculous. I could care less if they took an entire month to do the SL revamp when they got aorund to doing it.....ive already been waiting a year for it to get fixed. Ims orry that you just picked upt he skill and think you know everything now, and that you cant be patient liek the rest of us who have been waiting for over a year to get fixed and you think that having them redo SL "FAST" has anything to do witht he equation. I dotn want a FAST fix at all.....its WAYYYYYYYYY too late for that. I want a QUALITY fix now.
Ive waited over a year for this so i want it to be one of the best revamps the Devs have done...if it takes them a bit longer to do that and they need to fill the tree to busting with skills to do that.......then by all means do so. I can wait an extra few weeks if it coems out strong.
Yog-Soth wrote:
3. It is totally out of character for the Proff. Soldiers don't build structures, they blow them up.
Im sure you know about soldiers considering you are one right?
5. Current skill trees for SL are useful, and go with the "theme" of SL.
the theme of a SL is to lead and help the Group.helping the group includes the building fortifications to AIDE in the victory of battle
8. Standing behind a structure thats keeps me safe , while everyone else must be static , or run around away from the "bonuses" of the Structure WILL cause animosity. (establishing that you wouldn't need to be in the Building to get the bonuses , makes "droping" a fort redundantly pointless, when a you could make such things a passive power)
not really, war isnt always Static, usually people bunker behind other things for protection, while their flank group goes to another fortification for a better shot.
10. Would require purchasing or harvesting multipule mediums to construct them, ontop of the materials needed to create camps.
whoah, god forbid we have to do a little harvesting, but we harvested in Scout. so we are well suited for the job. in Vietnam the soldiers used to HARVEST bugs and eat them. so saying that a SL shouldnt harvest is ridiculous
9. RascalKing supports it
11. A large fort would be nothing but a giant sign " Hey !! I'm prolly acquiring TEF at the moment, would you like to come over here and attack me too ?!? "
13. Forts traditionally attract Angry Braves , and Large Mexican revolutionary armies. ( Remeber the Alamo !!!)
15. My magic 8-ball says it's a bad idea.
16. Surgeon General has stated that asbestos used in fort construction causes cancer.
this isnt a joking matter
I'm sure there are plenty of other reasons that other people are opposed to it as well i may not have thought of.
( a couple of these reasons are meant for levity ,and not to be taken serious)
doesnt matter, we are trying to fix and repair this profession to what a Squad leader ACTUALLY DOES