Squad Leader Archive
Thread: Modifiers for each SL Box?
Message Edited by Zade_Taerin on 09-08-2005 10:07 AM
LiakyK wrote:
I saw some numbers, but dont know where, and they are right about where BH is.
In that case, Liaky,looks like Kettemoor may be seeing the return of two old SLs. See you on the battlefield.
Message Edited by Zade_Taerin on 09-08-2005 10:12 AM
Zade_Taerin wrote:
LiakyK wrote:
I saw some numbers, but dont know where, and they are right about where BH is.
In that case, Liaky,looks like Kettemoor may be seeing the return of two old SLs. See you on the battlefield.![]()
Message Edited by Zade_Taerin on 09-08-2005 10:12 AM
The MSL box is better then the MBH box I think.
Message Edited by Loki_Ashaman on 09-08-2005 09:15 AM
Hmm, i also don't want to search since heaps of stuff came up here the last days. But i also remember that we were quite close to BHs in terms of modifiers... BHs in total were still a bit ahead, but the difference was not that much, and considering our group-buffs, we'll turn out to beat them in modifiers.
(With the exception of defence, the duelist stance gives more to defence than the +150 of tactics... but that's only true as long as you calculate for a single player.)
The MSL box is better then the MBH box I think.![]()
Message Edited by Sylow on 09-08-2005 04:16 PM
Sylow wrote:
Yes? We'll also be able to hunt high-level elite marks and grab the new weapon component loot? *grin*
The MSL box is better then the MBH box I think.![]()
Message Edited by Sylow on 09-08-2005 04:16 PM
Loki_Ashaman wrote:
Sylow wrote:
Yes? We'll also be able to hunt high-level elite marks and grab the new weapon component loot? *grin*
The MSL box is better then the MBH box I think.![]()
Message Edited by Sylow on 09-08-2005 04:16 PM
Raw bonuses of Master box to Master box, SL packs a bigger punch in that box.
Now, give us a SL mission terminal giving elite missions balanced around a group of 6 - 8, and I'll be happy.
I would never have a moments peace lol
LiakyK wrote:
I would never have a moments peace lol
HzGuderian wrote:
LiakyK wrote:
I would never have a moments peace lol
"CN I GRP WIT U FER UBER MISSIONS?!"
*quietly sets his gun to instant kill...*
that will never happen, but what if? /addignore madskillz
i will check and post this info tommorow when i can log in. honestly i haven't looked at the personal skill mods on tc, assumed that they wouldn't have changed. /doh
novice - general ranged accuracy +10, gen ranged speed +5, melee deffense +10, ranged d +10
mobility I - gen ranged acc +5
mobility II - group burst run +25
mobility III - gen ranged speed +5
mobility IV - group burst run eff +25
strategy I - melee d +10, ranged d +10
strategy II - melee d +10, ranged d +10
strategy III- melee d +10, ranged d +10
strategy IV - melee d +10, ranged d +10
leadership I - ranged d +5
leadership II - melee d +5
leadership III - ranged d +5
leadership IV - melee d +5
tactics I - gen ranged acc +5
tactics II - gen ranged acc +5
tactics III - gen ranged acc +5, gen ranged speed +5
tactics IV- gen ranged acc +5, gen ranged speed +5
Master Squad Leader - gen ranged acc +15, gen ranged speed +10, melee d +25, ranged d +20
NOTE!!! in each box there is a skill mod called "stat_n:[calledShot]" - none is granted at novice, +5 with each level I and level II box, +10 in level II boxes, and +15 in all level IV boxes. master squad leader grants you +35 to this awesome stat_n:[calledShot] ability.
may i sleep soldiers?