Squad Leader Archive

Thread: Congratulations to Squad Leaders!!!

balock_the_zabrak
Thu Sep 08, 2005 9:46 pm
#1

First off, I would like to tell you that I am a bounty hunter and this has been a long awaited fix for me. As much as I love my profession, it has gotten far too much love, at the expense of SLs, Smugglers, Rangers and others. To see you guys get some love is a happy event. It gives me hope that this game will pull itself from these strange and depressing times and maybe have not just a few great professions, but a ton of diverse and immersive professions. I personally want to see more co-operation and intergrative things happen with our professions. I may be a dreamer, or an optimist, but as we can see amazing things can happen.



I am Balock the aristocratic Bounty Hunter! Do I need the money? No. It is merely my lust for the hunt driving me to you!
HzGuderian
Fri Sep 09, 2005 1:19 pm
#2

Thank-you, sir, for your kind words.


/salute






Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
jphillips1868
Fri Sep 09, 2005 8:41 pm
#3

Unfortunately, when the Devs finally get around to acting on sorely needed problems,very much like the CU,they come up with with the wrong solutions. Yes there are some good changes, but the change to allow non-group leaders to use SL abilities is a posion pill. The profession is better off as is, even as borked as it is, rather than turning it into a Bard or Paladin. Personally, I think they would be better off removing the profession all together, rather than going forward with the proposed changes.


PyscoJuggalo
Sat Sep 10, 2005 1:19 pm
#4






jphillips1868 wrote:

Unfortunately, when the Devs finally get around to acting on sorely needed problems,very much like the CU,they come up with with the wrong solutions. Yes there are some good changes, but the change to allow non-group leaders to use SL abilities is a posion pill. The profession is better off as is, even as borked as it is, rather than turning it into a Bard or Paladin. Personally, I think they would be better off removing the profession all together, rather than going forward with the proposed changes.








Have a question?



Don't Paladins normally just give off an "Aura of Holyness Bull Crap", ie some innate ability that the Paladin's group benifits from?



I can see why you are angry at the Leadershipchanges but face facts,your a paladin profession now. The only diffrence with the revamp is that more people want your Paladin skills and it will be exploited to all hell with multiple SL's in the group.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
captiansarcasmo
Sat Sep 10, 2005 2:08 pm
#5






PyscoJuggalo wrote:

it will be exploited to all hell with multiple SL's in the group.








you'd think the people that designed the game could see that.



jailyn

Sylow
Sat Sep 10, 2005 6:04 pm
#6







you'd think the people that designed the game could see that.




You see, in most software-related companies, they have a default procedure for an FMEA (failure mode effect analysis). Depending on company policy, this is either required only on mayor changes, or also required on any small change they make on the software.


This process just means, people sit together, speak about possible effects of the change, about risks for the ongoing operation, possible conflicts with operation plans, etc. They write down the issues they see and evaluate them in severity, probability of occurance, chance of detection and sometimes some more parameters. After that, they know they have checked the issue and have some insight what has to be changed and where are risks which can be taked and fixed in the future, in case something goes wrong.


This method, of course, is not absolutely save, there always is the risk that you forget the one-in-a-million risk of a failure and exactly that will strike you down. But you can massively reduce risks and optimize before implementing something.


Unfortunately the new SL concept gives me the impression that it was designed by some marketing person who never before heard of this (or any similar) process and also doesn't care for it. At least that's what i assume, because would they have done so and still come up with the currently presented concept, this would give some bad testament on their ability to think in terms of their customer base (especially the power gamer faction) and wouldn't give them an a-grade in terms of clever foresight.


Anyways, i don't mind so much, we're here for that, we're thinking over the problem and brining up what we think to be problematic. We even deliver a variety of concepts and suggestions on how to resolve the issues in a way which both are able to balance the game and should be comparatively easy to implement. The painful part is that latest statements (and general experience when comparing bug-reports from recently released publishes with the bug-reports of TC before those publishes were released) indicate that our oppinion is not really taken into account before the things went live and turn out to be a catastrophy.


Message Edited by Sylow on 09-11-2005 03:07 AM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
captiansarcasmo
Sat Sep 10, 2005 6:31 pm
#7

my housemate has no interest in video games, computers, technology what not. he came in the other day and asked me how things were going in the galaxy far away. i told him i was testing the new changes for squad leader. he was very puzzled and continued to question me about what that consisted of. he had many questions, and after he had considered the answers for a moment, he informed me that just didn't make any sense at all. here are some of his questions and thoughts.


so what are you working for star wars now?thats awesome!


they don't pay someone to play the game to make sure that it doesn't get messed up?


so do they talk to you about these bugs you've found?


what do you mean you tell them its broke and they don't fix it? isn't that why your testing it?


sounds like your saving them a bunch of overhead.


you'd think they would take some of their older players that have already done everything and let them at least play for free if not pay them.



so i proceed to tell him how frustrated i am, and how the biggest problem i see with squad leader is (tell him about the bugs, and then start to tell him about how i can't even test whatmore than threecharacters with myproffesion could do in the same group)


this is classic: he stops me mid sentence and says "hold on back up, i'm lost" "i thought you said that your a squad leader, like a platoon leader right?" yes i reply, "see they have these moves that you do, and they are like orders. see my guy shouts out an order and themove givesthe groupstuff, like making everyone run faster, hit harder, concentrate on the same targetand whatnot." he responds, "well whos ordersis everybodysupposed to follow?"


i lost it... and could only respond "i don't know.... i guess"




jailyn

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