Squad Leader Archive
Thread: Squadleader in combination with Commando?
Another (probably more important to most people) consideration is that you'll end up at CL71.
That said, you've got 9 points leftover. You could go SL0444 to get the best CL out of what you're proposing, but it's still CL77 at that point (if my maths are correct). All in all, I think this is still a fairly big issue, and you may wish to look into other options.
One similar CL80 option is:
Master Commando
Master Squad Leader
Medic 0040
Obviously you'll lose healing effectiveness modifiers and distance healing ability of CM4000. Alternately, you could do Medic0400 and keep the distance healing aspects, but with a lower Healing Effectiveness modifier.
With either of those options, you still have 8 points leftover, and you could put those into additional Medic boxes and/or force-sensitive healing to mitigate some of the power lost when giving up CM4000. Clearly there are many options other than what I'm describing, I'm just trying to keep the commando, SL, and medic functions in the picture, as this is what you were originally presenting.
Also, i dare to ask what good commando would do for you in that combination?
The complete build gives you no offensive ability outside of the basic marksman abilities. You can transform those into an area attack with the commando weapons, but the overal damage output still will be low. The advantage of having commando currently is that you can bring effective special abilities to several targets.
So indeed, a commando, paired with a potent other profession, can inflict mass-intimidation, mass-root or mass-knockdown. The most powerful combination probably is commando/smuggler, if well used it turns out to be a very effective and versatelite crowd controler.
Unfortunately, the commando without such a profession can only do mass-little-damage. This is rather contraproductive. Would you drop the healer for some limited skills in pistoleer, smuggler or carbineer, the commando could make sense, but by itself it's worthless.
If you prefer to keep the combat medic and squad leader (a very helpful combination, in my eyes), i would advise to replace the commando by one of the more "common" combat professions, be it pistoleer, carbineer, rifleman or eventually bounty hunter. Each of them is more helpful as a stand-alone profession than commando, when not augmented by such a profession.