Squad Leader Archive

Thread: Squadleader in combination with Commando?

Gudii
Sun Sep 11, 2005 1:55 pm
#1

I wonder, with the new buffs coming up, if Master commando and 0333 Squadleader with some areaheal from combat medic 4000 would be considered PvP supportive? What you guys think?



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P Monteryn Velaryon P
Freelance Imperial Heavy Infantry In
”We are NOT retreating! We are advancing in the opposite direction…” Unknown Rebel Commander on Lok
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BlueGlowy
Sun Sep 11, 2005 4:09 pm
#2

Certainly sounds fun/interesting, as you're fulfilling three disparate functions in your group. On the flip-side, that makes you a busy person during combat, and you might find that to be enjoyable. For me personally, that's a downside, as I just don't have the reaction times to manage those roles all at once.

Another (probably more important to most people) consideration is that you'll end up at CL71.

That said, you've got 9 points leftover. You could go SL0444 to get the best CL out of what you're proposing, but it's still CL77 at that point (if my maths are correct). All in all, I think this is still a fairly big issue, and you may wish to look into other options.

One similar CL80 option is:
Master Commando
Master Squad Leader
Medic 0040

Obviously you'll lose healing effectiveness modifiers and distance healing ability of CM4000. Alternately, you could do Medic0400 and keep the distance healing aspects, but with a lower Healing Effectiveness modifier.

With either of those options, you still have 8 points leftover, and you could put those into additional Medic boxes and/or force-sensitive healing to mitigate some of the power lost when giving up CM4000. Clearly there are many options other than what I'm describing, I'm just trying to keep the commando, SL, and medic functions in the picture, as this is what you were originally presenting.
Sylow
Sun Sep 11, 2005 7:45 pm
#3

Also, i dare to ask what good commando would do for you in that combination?


The complete build gives you no offensive ability outside of the basic marksman abilities. You can transform those into an area attack with the commando weapons, but the overal damage output still will be low. The advantage of having commando currently is that you can bring effective special abilities to several targets.


So indeed, a commando, paired with a potent other profession, can inflict mass-intimidation, mass-root or mass-knockdown. The most powerful combination probably is commando/smuggler, if well used it turns out to be a very effective and versatelite crowd controler.


Unfortunately, the commando without such a profession can only do mass-little-damage. This is rather contraproductive. Would you drop the healer for some limited skills in pistoleer, smuggler or carbineer, the commando could make sense, but by itself it's worthless.


If you prefer to keep the combat medic and squad leader (a very helpful combination, in my eyes), i would advise to replace the commando by one of the more "common" combat professions, be it pistoleer, carbineer, rifleman or eventually bounty hunter. Each of them is more helpful as a stand-alone profession than commando, when not augmented by such a profession.








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Infinity - Papyn Biboon
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HzGuderian
Mon Sep 12, 2005 9:38 am
#4

Yea, we had just been discussing this possibility on another thread. Unfortunately, commando offers little to no skills at all (I'm not sure if it has any skills anymore?). Commando's are totally reliant on another combat profession to be effective. So while now possible, Master Commando/MSL (or even having a decent number of boxes in SL) isn't very practical.




Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
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