Squad Leader Archive
Thread: Ok going back to SL
Thatguyfubu wrote:
Well I am grinding out SL again. I was an SL before and have always been the group leader even when I didn't have any SL. However some of the newer features coming out I think would really help out my group. I am kinda torn on two different templates and wanted to get some personal feedback on them.
Master Squad Leader
Master Combat Medic
Carbineer 0400
or
Master Squad Leader
Master Carbineer
Combat Medic 4000
Now a little background at what I am doing. I have decided I am longer gonna be PvP and will be doing strickly PvE. I will be rolepalying this character and will have a group that will also consist of roleplayers that are all ranged (IE sharpshooter, heavy artillery). I have been a MCM for a long time and to be honest I am tired of having a FOTM profession. I picked up MCM before it was FOTM so that I could rez my fallen comrads. My main concentration is to lead my squad not run around and debuff the enemy and toss fire and poison at them. I do want to keep some healing and ranged healing for emergencies (I generally have either a MDoc or MCM in my group). The only downside is I will have to rely on someone else to get the rezzes in. Also I love carbines infact my personal weapon is a custom built Elite Carbine that is damage capped, SAC capped and very close to speed capped with a +56 accuracy and ADK on it.
I'd go with the second option, especially if you want to keep heals available for emergencies. I run SL/pistoleer/2xxx CM (with the FS healing tree filled) and tend to do ok keeping my groups healed when they need it and a MCM/MDoc isn't available. As far as the rez, I'd recommend hitting the myyydril caves quests for the rez arm reward if you want at least one rez available for your group. Downsides of the arm are the cooldown timer (either 1/2 or 1 hour, not sure) and the fact that you sacrifice arm armor on that arm when you install it. But on the plus side, it's something you can have in reserve just in case your resident rezzer gets killed.
I would go with the master carbineer temp. Since MSL isn't the greatest for personal benefit I would rather grab a full combat temp to help compensate for lack of defense/accuracy/specials.Plus, ifyou have other Mdoc/MCMs I think your group will be fine.
I may be a little biased though, I love carbineer.