Squad Leader Archive
Thread: GREAT NEW IDEAS FOR SL
Message Edited by EmporersFist on 09-23-2005 03:11 AM
Message Edited by EmporersFist on 09-23-2005 10:57 AM
While well inetended, your plan holds many flaws.
-you didn't specify what CL these would be. too high, or too low, there will be whining. It is very difficult to compromise this sort of thing.
-they need their own armor?
-SLs could just get 6 cloaked guys, keep them hidden, and then in PvP, unleash a total gank squad on who ever.
-SLs become useless in a group. basically, you group your NPCs and give them buffs. there is no reason to get players. if you do get players, you can't buff your NPCs.
-SLs are not meant to be a weapon-toting-damage-dealing profession. They are meant to be a leader, and unleash a groups full potential by giving them offensive/defencive advantages. when publish-24 hits, we can be grouped with players, and do all the things you say, except those missions. we don't need NPCs, we have players.
Those are the main ones....good job on your post, but we are already getting our revamp. If you want to be a squad leader like this, go play republic commando or diablo.
It's a nice idea but the idea of controlling npss has been discussed several times before. I believe most SLs would rather be focued on leading players rather than npcs, a common argument is that if you want to do that, be a creature handler. Personally, controlling npcs doesn't sound too bad to me, but I would definitely like the focus to be on players.
A lot of the ideas you mentioned could actually be in place already with players. Pick out teams of carbineers and commandoes as your heavy troopers. Get rifleman and jedi (and someday rangers) to act as your covert troops. You can instruct your commandoes to either use their aoe PFTs or single shot something else weapon.
The SL mission terminal is a nice idea. It would be very cool to see higher difficulty/more thought provoking missions meant to be challenges for groups.
The transport is also an idea discussed before. I also think it would be really cool and would love to have it, but it may be a difficult thing to implement.
As far as armor, in a pvp battle, I think you'll find that you don't want to broadcast that you're an SL to the enemy. That's an easy way to take a lot of fire. If you did however, maybe you could just make up your own identifying mark. For example you could get the shocktrooper armor, then wear a red composite right bicep.
I guess just the short of this is: Those are nice ideas, but I think a lot of the community would rather be focused on players as opposed to npcs, being a mmorpg and everything. Also, a couple of those ideas you could do already, just have to get a little creative and get people to respect and listen to you. In my mind that's the real SL xp I'm trying to get, gaining peoples trust and teaching them to listen to me.
Sorry, but the NPC idea got old already long before i started here. It once was a clear statement that they would not come, and i very much hope that this will stay true... handle creatures if you want to, there is no need for them (no matter if they look humanoid or not) here.
About all the rest, i don't know.. SL-specific armour could be nice, but you can bet whatever precisous body part you want that this won't stay like that for any time. SL-only armour will lead to serious complaining out of the BH community and the limitation will fall quicker than you can say "bounty hunter".
Last not least, the transportation would be cool, but seems pretty hard to implement... and i also see some serious balancing issues with it in PvP, so i really am not convinced that it would work out fine, either.
Message Edited by Sylow on 09-23-2005 02:31 PM
I'm gonna be selfish again and pick just a part of the discussion. I would like SL's to have atleast a different helmet to use. Out of all the goofy looking armor and clothes, headgear is the worst and I cant stand any of it. At the least, give us some sort of head set or somthing with 'ok' stats with maybe a mod or two, maybe a couple mods to enhance a couple of our abilities or when worn it lets us link up to a chat withanother SL with the same headgear. I'm fantasizing I know, but helmets and hats are a bane to my swg existance.The only headgear I'd sport is the endor helmet but I dont have 10-20k to spend on one thing.
Sorry to steer away from the bulk of the thread.
Helmet... hmm... i wish we'd have some eyewear in the style of the japanese special edition.
A small display in front of an eye, going back to the ear and a small microphone going down to the mouth then. Some kind of tactial communication gear, that's what i'd love to have... ![]()
AlienEntity wrote: I have my dumb SE glasses. They look pretty stupid, except on my Ithorians. There's one set that makes them look like chillin' sunglasses.![]()
You got the ugly US special edition ones, i guess.
Take a look hereor here, i dare to say the first is fine and the second looks great...
Add a microphone and you got a perfect tactical headset. ![]()
Message Edited by Sylow on 09-23-2005 05:26 PM
Ineedahandle wrote:
While well inetended, your plan holds many flaws.
-you didn't specify what CL these would be. too high, or too low, there will be whining. It is very difficult to compromise this sort of thing.
The post was not intended to be specific, only to throw out ideas.
-they need their own armor?
It was just an idea I had, if you don't like it say so. I won't take it personally.
-SLs could just get 6 cloaked guys, keep them hidden, and then in PvP, unleash a total gank squad on who ever.
What I should have said was that the squad should be powerful, but not so powerful they could completely overpower whoever they are fighting in PvP. Obviously some balancing would need to take place to ensure this doesn't happen.
-SLs become useless in a group. basically, you group your NPCs and give them buffs. there is no reason to get players. if you do get players, you can't buff your NPCs.
Don't remember saying that.
-SLs are not meant to be a weapon-toting-damage-dealing profession. They are meant to be a leader, and unleash a groups full potential by giving them offensive/defencive advantages. when publish-24 hits, we can be grouped with players, and do all the things you say, except those missions. we don't need NPCs, we have players.
I specifically stated that the SLs should keep their buffs and everything that they are FOR SURE getting with the new publish. I only made some suggestions for things they should add. I wasn't proposing that the squad based element completely take out the need for a group, merely that the squad be the SL's weapon. Not pistols (which I am still not sure why they chose that for the XP to level), but a squad that you can use as your weapon. It was also an idea to get SLs off of the sideline during battle which seems to be an issue atm. People are concerned that if they change the way SLs gain xp, that they will just sit there instead of becoming involved in the fight (remember some of the greatest leaders in history were the 1st into the fight). How about we say you don't get near as much xp for using the squad?How about we sayyou earn much more xp for leading a group of players on one of the SL missions? I am not trying to sound mad, and nothing personal toanyone in particular, but instead of people only saying this won't work/this would be cool but can't happen the way you suggest, etc. And that be it, PLEASE say why it won't work and then if you like the idea say what you think should be different so it will work.
Those are the main ones....good job on your post, but we are already getting our revamp. If you want to be a squad leader like this, go play republic commando or diablo.