Squad Leader Archive

Thread: GREAT NEW IDEAS FOR SL

EmporersFist
Thu Sep 22, 2005 11:55 pm
#1




***** I HAVE BEEN INFORMED THAT SOME OF THESE IDEAS ARE NOT NEW THOUGH SOME OF THEM ARE, PLEASE BEAR WITH ME AS I DID NOT KNOW AND EXCUSE ME FOR COMPLETE LACK OF KNOWLEGE IN REGARDS TO THE SL FORUMS. I AM NOT A SL. I JUST THINK THESE WOULD BE SOME GOOD IDEAS FOR THE PROF. WITH REASONS LISTED AND SOMEWHAT DEATAILED LOOKS AT THESE IDEAS. AS YOU READ KEEP IN MIND THAT THESE ARE MERE SUGGESTIONS AND CONCEPTS. THEY ARE NOT INTENDED TO BE BLUEPRINTS WITH EXTREMELY DETAILED PLANS. THEY ARE A MERE OUTLINE OF MY IDEAS.*****





This is in my humble opinion one of the best ideas I have ever had. It will draw even more people to the profession of Squad Leader. Please read and give me feedback.


When I think of "Squad Leader" I think of the game "Star Wars Republic Commando." In this game you gave orders to and LEAD a group of elite Special Operations troops. You gave them orders. You carried out missions. It was an excellent game. I was thinking of the drawbacks of Squad Leader even with the new publish coming out to try to make SL more desireable to people and became greatly inspired by this game.


What is a Squad Leaders weapon other than his Squad? THIS should be his primary weapon. Not a group of players which he only adds buffs to. Not a pistol which he currently needs to gain xp, but the SQUAD. Therefore I propose that SL should upon gaining novice, be given a squad of however many troopers (for the sake of arguement lets say 3 upon novice). If the SL is rebel, then he should be given rebel troops, Imperial, he should be given imperial troops, and IF nuetral then he should be given Mercenaries. The number of troops should increase as the SL gains skills, but no more than 5-6 troops should be allowed at master. The level and power of the troops should increase as the SL gains skills also however. As the SL gains skills he should be able to get different kinds of troops in his Squad. Perhaps the kinds of troops in a squad should be in a certain branch and then the most powerful versions of these different troops should be aqquired at master.


The SL should have special troops such as "Heavy Weapons Troop" which is a Ranged troop with powerful repeating blasters. The SL should also have an "Assault Troop" which is a powerful melee troop equipped with powerful melee weapons. And finally (and my personal favorite) is the "Assasin Troop". These troops should be ranged or melee, but most importantly should be able to be told to go "cloaked" in order to suprise their target. Keep in mind that I am not saying these are the exact troops that there should be or even the only troops made available, but I am just trying to getthis idea out before the SL publish in hopes that this idea is considered and makes it into the publish for all the people who wish SL was cooler. Please respond with your own troop ideas/ modifications to mine. These troops should be harder to kill than normal NPC's since they would be the SL primary weapon. These troops power (as stated above) should increase eventually making them harder to kill (if not just as hard to kill) as the elite NPC's at SF bases. The SL should be able to command them with commands similar to that of a CH however instead of yelling the commands I suggest that they be skills that must be used from one's pallete, so as not to give away strategy. For example if a SL was leading a group of assasins toward a SF rebel, he would not wan't to yell out "cloak" so that the incoming SF knows he has a group of cloaked assasins with him.


Because of these troops being added the SL would also need his own terminal, from which he would conduct missions similar to that of the missions from Republic Commando. He would receive missions telling him to go conduct a raid on a base, to go retrieve something, or to guard and escort a target.Also I propose that a SL have a different means of transportation. I am reminded of the opening scene in "Star Wars Republic Commando" when you are in a transport vehicle taking the clones to their objective. I think that the SL should be able to call in a transport vehicle to take them to their objective. This could also be used to take them into pvp situations at a certain WP. Nothing would be cooler than being in a losing situation only to see several transport vehicles drop from the sky with the SL coming down with his group to save the day, or provide a little time for escape. He should be able to transport not only his own troops, but also people in his group. This would provide for more action during pvp situations and would provide for, in my opinion, a much, much cooler GCW. It would be neat to be defendinga base and then have a SL drop down with reinforcements. To provide that the SL does not use this as his primary transportation though, there should be a cooldown timer on the transport, but not so much that a SL couldn't land and then be able to call in a transport to help other SF members retreat.


In accordance with these new missions I think that (unlike BH missions) the SL should be able to assemble a group and perform missions from the SL mission terminal with the group. This would make SL desireable to group with for FUN MISSIONS, and provide a new way to grind from the old BORING "go out to a creature lair and kill it" kind of grinding. To ensure that the SL does not just sit on the sidelines while in the group they should be able to use their squad they receive upon gaining SL and have them in the group with no space taken up in the group since the Squad would be their weapon.


I am not proposing that SL have their buffs taken away, the group buffs should not only remain, but should also be able to applied to their own Squad.


I propose that SL have their own special armor. The armor should resemble faction armor (the netral should have their own armor too), only have special markings on it (like the Kashyyk clone armor) to symbolize their status. The armor should not be regular armor though. They should have to get (like with battle, recon armor, and assaultarmor) different boxes to assure that they can move/fight/lead in the armor. The armor should though be unique in that it will give LEADERSHIP bonuses as well as bonuses to their Squad and people grouped with them. This will make it more desireable instead of just being another suit of armor. I think that this alone would draw lots of new people to the profession. This would also provide for new quests in which unique SL armor an be obtained.


The regular SL armor should be craftable by armorsmiths. There should be different suits of SL armor, however the armorsmith should be able to color it and pick different markings to put on it to provide more of a unique feel to SL. These different markings will have no bearing on Leadership, etc, only the different SL suits of armor will. Again this will provide a MUCH cooler feel and PLENTY of uniqueness to SL.


Finally I am reminded of the game Diablo II Lord of Destruction, in which you were able to get a "hireling" and outfit him with weapons, etc. I think that the SL should be able to outfit his squad with different weapons/armor. This would provide for a uniqueness of the squad. This would also balance out the fact that the SL can not really have his squad "sliced" like normal players can do with their weapons. The SL should also be able to customize the the pallete of the people in his squad ensuring that they are MORE THAN MERE NPC'S but have a customization to them and it will also provide SL with an element of strategy (which strategy should be a LARGE part of SL). It would also help further that no 2 squads be the same. The SL should also be able to name his different squad members just like CH can name the different pets (just because it would be cool).


I believe that is it for now. If I come up with any more ideas I will edit this post to include them also marking my different ideas. Keep in mind this is not by someone who is a SL, trying to make SL "leet", or anything like that. I am a simple TK master with some other skills that would love to see this dying breed come back. These ideas just came to me, some of them as I typed. I apologize if some of the ideas are strung out/not organized together, but I wanted to get these ideas out before the new publish. Again if you have anything you would like to add PLEASE post it because by all means i am not saying this is exactly how SL should be or even that these are the only things they should add. I am trying to get this post noticed so that SL's can make a comeback and I also believe that this will also help fix the GCW crisis in which NO ONE IS OVERT. It will add an element never before seen to the game and these are some things I would LOVE to see.....



How did I do???

Message Edited by EmporersFist on 09-23-2005 03:11 AM

Message Edited by EmporersFist on 09-23-2005 10:57 AM

Ineedahandle
Fri Sep 23, 2005 4:31 am
#2

While well inetended, your plan holds many flaws.



-you didn't specify what CL these would be. too high, or too low, there will be whining. It is very difficult to compromise this sort of thing.


-they need their own armor?


-SLs could just get 6 cloaked guys, keep them hidden, and then in PvP, unleash a total gank squad on who ever.


-SLs become useless in a group. basically, you group your NPCs and give them buffs. there is no reason to get players. if you do get players, you can't buff your NPCs.


-SLs are not meant to be a weapon-toting-damage-dealing profession. They are meant to be a leader, and unleash a groups full potential by giving them offensive/defencive advantages. when publish-24 hits, we can be grouped with players, and do all the things you say, except those missions. we don't need NPCs, we have players.



Those are the main ones....good job on your post, but we are already getting our revamp. If you want to be a squad leader like this, go play republic commando or diablo.




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TireeG2
Fri Sep 23, 2005 5:01 am
#3

It's a nice idea but the idea of controlling npss has been discussed several times before. I believe most SLs would rather be focued on leading players rather than npcs, a common argument is that if you want to do that, be a creature handler. Personally, controlling npcs doesn't sound too bad to me, but I would definitely like the focus to be on players.


A lot of the ideas you mentioned could actually be in place already with players. Pick out teams of carbineers and commandoes as your heavy troopers. Get rifleman and jedi (and someday rangers) to act as your covert troops. You can instruct your commandoes to either use their aoe PFTs or single shot something else weapon.


The SL mission terminal is a nice idea. It would be very cool to see higher difficulty/more thought provoking missions meant to be challenges for groups.


The transport is also an idea discussed before. I also think it would be really cool and would love to have it, but it may be a difficult thing to implement.


As far as armor, in a pvp battle, I think you'll find that you don't want to broadcast that you're an SL to the enemy. That's an easy way to take a lot of fire. If you did however, maybe you could just make up your own identifying mark. For example you could get the shocktrooper armor, then wear a red composite right bicep.


I guess just the short of this is: Those are nice ideas, but I think a lot of the community would rather be focused on players as opposed to npcs, being a mmorpg and everything. Also, a couple of those ideas you could do already, just have to get a little creative and get people to respect and listen to you. In my mind that's the real SL xp I'm trying to get, gaining peoples trust and teaching them to listen to me.





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Sylow
Fri Sep 23, 2005 5:30 am
#4


Sorry, but the NPC idea got old already long before i started here. It once was a clear statement that they would not come, and i very much hope that this will stay true... handle creatures if you want to, there is no need for them (no matter if they look humanoid or not) here.


About all the rest, i don't know.. SL-specific armour could be nice, but you can bet whatever precisous body part you want that this won't stay like that for any time. SL-only armour will lead to serious complaining out of the BH community and the limitation will fall quicker than you can say "bounty hunter".


Last not least, the transportation would be cool, but seems pretty hard to implement... and i also see some serious balancing issues with it in PvP, so i really am not convinced that it would work out fine, either.



Message Edited by Sylow on 09-23-2005 02:31 PM






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BadChef
Fri Sep 23, 2005 7:59 am
#5

I'm gonna be selfish again and pick just a part of the discussion. I would like SL's to have atleast a different helmet to use. Out of all the goofy looking armor and clothes, headgear is the worst and I cant stand any of it. At the least, give us some sort of head set or somthing with 'ok' stats with maybe a mod or two, maybe a couple mods to enhance a couple of our abilities or when worn it lets us link up to a chat withanother SL with the same headgear. I'm fantasizing I know, but helmets and hats are a bane to my swg existance.The only headgear I'd sport is the endor helmet but I dont have 10-20k to spend on one thing.


Sorry to steer away from the bulk of the thread.






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LiakyK
Fri Sep 23, 2005 8:01 am
#6


We are not NPC handlers in any way shape or form. NPCs should only be faction connected not by profession.


I wish to lead players, not dumb NPCs.



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Sylow
Fri Sep 23, 2005 8:02 am
#7

Helmet... hmm... i wish we'd have some eyewear in the style of the japanese special edition.


A small display in front of an eye, going back to the ear and a small microphone going down to the mouth then. Some kind of tactial communication gear, that's what i'd love to have...








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
AlienEntity
Fri Sep 23, 2005 8:04 am
#8

I have my dumb SE glasses. They look pretty stupid, except on my Ithorians. There's one set that makes them look like chillin' sunglasses.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
_scout_
Fri Sep 23, 2005 8:15 am
#9

Totally Un-Starwars

A Cowboy Hat!






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Sylow
Fri Sep 23, 2005 8:23 am
#10




AlienEntity wrote: I have my dumb SE glasses. They look pretty stupid, except on my Ithorians. There's one set that makes them look like chillin' sunglasses.



You got the ugly US special edition ones, i guess.


Take a look hereor here, i dare to say the first is fine and the second looks great...


Add a microphone and you got a perfect tactical headset.



Message Edited by Sylow on 09-23-2005 05:26 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
AlienEntity
Fri Sep 23, 2005 8:26 am
#11

Oh yeah, some of those are pretty cool. I've seen them once before. But I'll have to post the glasses of my Ithorian (I've got 2, but they're wearing the same one, so just 1 pic will work)



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
EmporersFist
Fri Sep 23, 2005 8:39 am
#12






Ineedahandle wrote:

While well inetended, your plan holds many flaws.



-you didn't specify what CL these would be. too high, or too low, there will be whining. It is very difficult to compromise this sort of thing.


The post was not intended to be specific, only to throw out ideas.


-they need their own armor?


It was just an idea I had, if you don't like it say so. I won't take it personally.


-SLs could just get 6 cloaked guys, keep them hidden, and then in PvP, unleash a total gank squad on who ever.


What I should have said was that the squad should be powerful, but not so powerful they could completely overpower whoever they are fighting in PvP. Obviously some balancing would need to take place to ensure this doesn't happen.


-SLs become useless in a group. basically, you group your NPCs and give them buffs. there is no reason to get players. if you do get players, you can't buff your NPCs.


Don't remember saying that.


-SLs are not meant to be a weapon-toting-damage-dealing profession. They are meant to be a leader, and unleash a groups full potential by giving them offensive/defencive advantages. when publish-24 hits, we can be grouped with players, and do all the things you say, except those missions. we don't need NPCs, we have players.


I specifically stated that the SLs should keep their buffs and everything that they are FOR SURE getting with the new publish. I only made some suggestions for things they should add. I wasn't proposing that the squad based element completely take out the need for a group, merely that the squad be the SL's weapon. Not pistols (which I am still not sure why they chose that for the XP to level), but a squad that you can use as your weapon. It was also an idea to get SLs off of the sideline during battle which seems to be an issue atm. People are concerned that if they change the way SLs gain xp, that they will just sit there instead of becoming involved in the fight (remember some of the greatest leaders in history were the 1st into the fight). How about we say you don't get near as much xp for using the squad?How about we sayyou earn much more xp for leading a group of players on one of the SL missions? I am not trying to sound mad, and nothing personal toanyone in particular, but instead of people only saying this won't work/this would be cool but can't happen the way you suggest, etc. And that be it, PLEASE say why it won't work and then if you like the idea say what you think should be different so it will work.


Those are the main ones....good job on your post, but we are already getting our revamp. If you want to be a squad leader like this, go play republic commando or diablo.







I thank you all for your feedback good andbad. Keep it coming please.... Just remember to offer solutions instead of only criticism. This will provide a wider array of ideas.


Seems like what people would like the most is the SL mission terminal (which is understanding because of how boring this game is right now due to the lack of the GCW). Seems like people also like the transport idea but find it would be hard to implement it. Please give your ideas on how you think they could implement this or something similar. People also don't like the SL specific armor class but would like to be able to get SL specific helmets with benifits to SL. And finally it sounds like people just hate the squad idea. Knowing that the squad was merely a suggestion and not a defining term of how I think SL should be, keep the feedback coming.
AlienEntity
Fri Sep 23, 2005 8:42 am
#13

For Sylow



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
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