Squad Leader Archive

Thread: wooo revamp woo woo moo

Landorien
Thu Sep 22, 2005 3:30 pm
#1

So anyway, it looks like only squad leader is to have survival as a prereq, meaning that squad leader will probably adopt the ranger camp legacy. Does anyone know if that means they'll just push it all into scout and let that be the end of it as some fancy eyecandy roleplaying thing, or will squadleaders be given something to actively do with elite tents like the discussed forts, modded camps, trenches or latrines?





Landorin,
Leader of the Iron Gauntlet,
Imperial Inquisitor,
In service of the Empire.
Sylow
Thu Sep 22, 2005 4:01 pm
#2

From all we know up to now... nothing new in the section for us, just a bigger selection of basically useless camps for the SL. (I assume the field base will actually end in the master box, so not even that goodie for us...)









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MSL, MCarb Grunt Leader
willflynne
Thu Sep 22, 2005 5:20 pm
#3

For one, I'm not gonna complain if we do get one or two more camps in our line, but I can see the top camp going into Master Scout too. Personally I've found camps to be a nice little way to pass the time, especially if you're waiting on a spawn or just need to heal some wounds (they stack up surprisingly quick if you do a lot of fp grinding lol).


As a small side note, there have been more than a couple suggestions in the development thread of the Ranger revamp to change SL pre-req's, especially since they announced the new Ranger requirements. More than one has thought that the exploration tree would be better, along with a couple other professions using the exploration tree for a basis. Not sure why they thought of it, though, but that's just me.





Flynne Cordova
Elder Jedi, and the only Jedi on the Bloodfin GCW Officer list without a PvP kill
Atheta Cordov'a
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Byoolah
Master Commando, killing Black Suns every day just because she can

Mavhawk
Thu Sep 22, 2005 8:05 pm
#4






willflynne wrote:

For one, I'm not gonna complain if we do get one or two more camps in our line, but I can see the top camp going into Master Scout too. Personally I've found camps to be a nice little way to pass the time, especially if you're waiting on a spawn or just need to heal some wounds (they stack up surprisingly quick if you do a lot of fp grinding lol).


As a small side note, there have been more than a couple suggestions in the development thread of the Ranger revamp to change SL pre-req's, especially since they announced the new Ranger requirements. More than one has thought that the exploration tree would be better, along with a couple other professions using the exploration tree for a basis. Not sure why they thought of it, though, but that's just me.







Well since at least 1 of our new abilities is to give our group +60 TN (or whatever it is now or was when it was on TC)as a buff we should have exploration in scout as our requirement instead of survival.



Colonel Mavhawk Lounger - Master Squad Leader
Darkness Falls, Correllia Wanderhome
Rebel Master Squad Leader - Master Pistoleer - Master Marksman
LiakyK
Thu Sep 22, 2005 8:12 pm
#5






Mavhawk wrote:



Well since at least 1 of our new abilities is to give our group +60 TN (or whatever it is now or was when it was on TC)as a buff we should have exploration in scout as our requirement instead of survival.




That isnt new... we give +60 TN passively now.




Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Mavhawk
Thu Sep 22, 2005 8:19 pm
#6






LiakyK wrote:





Mavhawk wrote:



Well since at least 1 of our new abilities is to give our group +60 TN (or whatever it is now or was when it was on TC)as a buff we should have exploration in scout as our requirement instead of survival.




That isnt new... we give +60 TN passively now.






True, but originally we did need exploration IV as one of our prereq's before the CU. Now it's just wasted on Survival. Since we get no bonuses based on survival, whydo we need it?

Message Edited by Mavhawk on 09-22-2005 11:21 PM



Colonel Mavhawk Lounger - Master Squad Leader
Darkness Falls, Correllia Wanderhome
Rebel Master Squad Leader - Master Pistoleer - Master Marksman
LiakyK
Thu Sep 22, 2005 8:23 pm
#7






Mavhawk wrote:






LiakyK wrote:





Mavhawk wrote:



Well since at least 1 of our new abilities is to give our group +60 TN (or whatever it is now or was when it was on TC)as a buff we should have exploration in scout as our requirement instead of survival.




That isnt new... we give +60 TN passively now.






True, but originally we did need exploration IV as one of our prereq's before the CU. Now it's just wasted on Survival. Since we get no bonuses based on survival, whydo we need it?

Message Edited by Mavhawk on 09-22-2005 11:21 PM




When things make sense my feet will becold.



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
BadChef
Fri Sep 23, 2005 7:48 am
#8


I'd rather our pre req was in somthing usefull to us but as long as it's in survival I use it when I can. I'm lazy so I put up a camp when I'm out in no mans land to heal up my wounds and take a few to rest. My buds and I like to go out on hunts for hides and such to sell and we use camps once in awhile to gather ourselves, would be nice to have some of those bigger camps to hang out in.


Problem for me is, since the migrations and access to any content are soo packed these days, it's hard to put up a camp anywhere near where you need it. So, since all the planets are jam packed with ghost cities, I often just go find a medcenter near by to heal up anyway.





xfire name: thachef
__________
BadChef: Smuggler
Landorien
Fri Sep 23, 2005 11:18 am
#9

Aye, if it must stay then at least SOE can give you a camp revamp. They can't repel aggro, as it was explained to ranger it was exploitable, and we can't have that

But squad leaders.. I think squad leaders are looking for something slightly different from camps than rangers did. We were always all creature this creature that. For one the "latrine" could be introduced, which alongside some foraged berries could effectively empty your stomach and bladder significantly faster.

Advanced camps could even be used as a small shuttle landing, enabling other _groupleading_squad leaders and their groupsto quickly /travel to your position.

And so on. SLCamps should have some nice military application.




Landorin,
Leader of the Iron Gauntlet,
Imperial Inquisitor,
In service of the Empire.
BadChef
Fri Sep 23, 2005 5:18 pm
#10


I'd rather our pre req was in somthing usefull to us but as long as it's in survival I use it when I can. I'm lazy so I put up a camp when I'm out in no mans land to heal up my wounds and take a few to rest. My buds and I like to go out on hunts for hides and such to sell and we use camps once in awhile to gather ourselves, would be nice to have some of those bigger camps to hang out in.


Problem for me is, since the migrations and access to any content are soo packed these days, it's hard to put up a camp anywhere near where you need it. So, since all the planets are jam packed with ghost cities, I often just go find a medcenter near by to heal up anyway.





xfire name: thachef
__________
BadChef: Smuggler
Thradd
Mon Sep 26, 2005 11:55 pm
#11

I think the revamp is looking good but revamps make me more than a bit nervous.


Personally I'd like for us to be able to have a few damaging support commands...for example


Artillary Strike- With this command Rebel faction players would be able to call for artillary strikes against a Painted Target. The strike would of course have an area effect with a chance of failing or missing


Air Strike- Same as above only for Imperials. The command would call in a group of TIE Bombers to strike a Painted Target. again, the command would have a chance to fail or miss


Underworld Assault-For Neutral players. This would have the same effect as the above but the attack would come from below. The Neutral SL would call for a crew of tunnel rats to attack the patinted target area. The group would pop up from their tunnel network, spray the area, then drop back down. As with the other factions there would be a chance of failure or missing.


Because all of these attacks would be AoE, there would be a chance of friendly fire so the squad leader would have to be able to pull his people back before the strike.


Just a thought and one that I'm sure has been covered before.



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Sylow
Tue Sep 27, 2005 4:53 am
#12







Underworld Assault-For Neutral players. This would have the same effect as the above but the attack would come from below. The Neutral SL would call for a crew of tunnel rats to attack the patinted target area. The group would pop up from their tunnel network, spray the area, then drop back down. As with the other factions there would be a chance of failure or missing.



Uuuuh... You mean, i order the attack, sit down and wait for a week till the diggers made their way to the target location underground and strike?







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Thradd
Tue Sep 27, 2005 5:31 am
#13






Sylow wrote:






Underworld Assault-For Neutral players. This would have the same effect as the above but the attack would come from below. The Neutral SL would call for a crew of tunnel rats to attack the patinted target area. The group would pop up from their tunnel network, spray the area, then drop back down. As with the other factions there would be a chance of failure or missing.



Uuuuh... You mean, i order the attack, sit down and wait for a week till the diggers made their way to the target location underground and strike?







Open the mind a bit. You're not waiting on the Viet Cong to dig 30miles of tunnels with shovels. It's Star Wars. You can have laser swords, magical "force" powers, and vehicles that fit in your pocket and pop out on command, so why can't you have a group of pirate commandos who have a rapid digging device jump out instantly at the target location? And don't try tocounter with the "it wouldn't be realistic" argument because I've got at least a dozen in gameitems/events/commands/ I can pull out to shot that argument to shreads.


But for "realism" sake lets not forget that between the Rebels, Smugglers, natural caves, and ancient civilizations, there is already a nice network of tunnels in place on most if not all the planets we play on.


But if that doesn't work for you then I suppose a neutral player could always "call in a favor" to Jabba or Tallon Karrde and have a few Skipray blastboats swoop in.



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Star Wars Galaxies: An Empire Divided
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