Squad Leader Archive
Thread: wooo revamp woo woo moo
From all we know up to now... nothing new in the section for us, just a bigger selection of basically useless camps for the SL. (I assume the field base will actually end in the master box, so not even that goodie for us...)
willflynne wrote:
For one, I'm not gonna complain if we do get one or two more camps in our line, but I can see the top camp going into Master Scout too. Personally I've found camps to be a nice little way to pass the time, especially if you're waiting on a spawn or just need to heal some wounds (they stack up surprisingly quick if you do a lot of fp grinding lol).
As a small side note, there have been more than a couple suggestions in the development thread of the Ranger revamp to change SL pre-req's, especially since they announced the new Ranger requirements. More than one has thought that the exploration tree would be better, along with a couple other professions using the exploration tree for a basis. Not sure why they thought of it, though, but that's just me.
Well since at least 1 of our new abilities is to give our group +60 TN (or whatever it is now or was when it was on TC)as a buff we should have exploration in scout as our requirement instead of survival.
That isnt new... we give +60 TN passively now.
Mavhawk wrote:
Well since at least 1 of our new abilities is to give our group +60 TN (or whatever it is now or was when it was on TC)as a buff we should have exploration in scout as our requirement instead of survival.
LiakyK wrote:
That isnt new... we give +60 TN passively now.
Mavhawk wrote:
Well since at least 1 of our new abilities is to give our group +60 TN (or whatever it is now or was when it was on TC)as a buff we should have exploration in scout as our requirement instead of survival.
True, but originally we did need exploration IV as one of our prereq's before the CU. Now it's just wasted on Survival. Since we get no bonuses based on survival, whydo we need it?
Message Edited by Mavhawk on 09-22-2005 11:21 PM
Mavhawk wrote:
LiakyK wrote:
That isnt new... we give +60 TN passively now.
Mavhawk wrote:
Well since at least 1 of our new abilities is to give our group +60 TN (or whatever it is now or was when it was on TC)as a buff we should have exploration in scout as our requirement instead of survival.
True, but originally we did need exploration IV as one of our prereq's before the CU. Now it's just wasted on Survival. Since we get no bonuses based on survival, whydo we need it?
Message Edited by Mavhawk on 09-22-2005 11:21 PM
When things make sense my feet will becold.
I'd rather our pre req was in somthing usefull to us but as long as it's in survival I use it when I can. I'm lazy so I put up a camp when I'm out in no mans land to heal up my wounds and take a few to rest. My buds and I like to go out on hunts for hides and such to sell and we use camps once in awhile to gather ourselves, would be nice to have some of those bigger camps to hang out in.
Problem for me is, since the migrations and access to any content are soo packed these days, it's hard to put up a camp anywhere near where you need it. So, since all the planets are jam packed with ghost cities, I often just go find a medcenter near by to heal up anyway.
I'd rather our pre req was in somthing usefull to us but as long as it's in survival I use it when I can. I'm lazy so I put up a camp when I'm out in no mans land to heal up my wounds and take a few to rest. My buds and I like to go out on hunts for hides and such to sell and we use camps once in awhile to gather ourselves, would be nice to have some of those bigger camps to hang out in.
Problem for me is, since the migrations and access to any content are soo packed these days, it's hard to put up a camp anywhere near where you need it. So, since all the planets are jam packed with ghost cities, I often just go find a medcenter near by to heal up anyway.
Uuuuh... You mean, i order the attack, sit down and wait for a week till the diggers made their way to the target location underground and strike?
Underworld Assault-For Neutral players. This would have the same effect as the above but the attack would come from below. The Neutral SL would call for a crew of tunnel rats to attack the patinted target area. The group would pop up from their tunnel network, spray the area, then drop back down. As with the other factions there would be a chance of failure or missing.
Sylow wrote:
Uuuuh... You mean, i order the attack, sit down and wait for a week till the diggers made their way to the target location underground and strike?
Underworld Assault-For Neutral players. This would have the same effect as the above but the attack would come from below. The Neutral SL would call for a crew of tunnel rats to attack the patinted target area. The group would pop up from their tunnel network, spray the area, then drop back down. As with the other factions there would be a chance of failure or missing.
Open the mind a bit. You're not waiting on the Viet Cong to dig 30miles of tunnels with shovels. It's Star Wars. You can have laser swords, magical "force" powers, and vehicles that fit in your pocket and pop out on command, so why can't you have a group of pirate commandos who have a rapid digging device jump out instantly at the target location? And don't try tocounter with the "it wouldn't be realistic" argument because I've got at least a dozen in gameitems/events/commands/ I can pull out to shot that argument to shreads.
But for "realism" sake lets not forget that between the Rebels, Smugglers, natural caves, and ancient civilizations, there is already a nice network of tunnels in place on most if not all the planets we play on.