Squad Leader Archive

Thread: Squad Leaders can become Bounty Hunters to now...

Deplomatic
Thu Jul 01, 2004 10:51 am
#1





JustG wrote:

We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.




This will mean things will get unbalanced even more...


But you can master squad leader and bounty hunter at the same time now


i still hope its temperary , but i think its forever




Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
Geauxx
Thu Jul 01, 2004 11:18 am
#2

YEAH we can wear Mando armor and .......Mando Armor.


Sigh nevermind!



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Deplomatic
Thu Jul 01, 2004 11:24 am
#3






Geauxx wrote:

YEAH we can wear Mando armor and .......Mando Armor.


Sigh nevermind!






first try to get it boy



Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
irott
Thu Jul 01, 2004 5:31 pm
#4

The problem is not Master BH and Master Squad Leader (at least not yet *evilgrin*) but BH3000 and Master elite melee professions. Those poor jedi...



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Mavhawk
Fri Jul 02, 2004 11:24 am
#5

Well if they were able to drop the Survival lilne for Bounty Hunters because it was useless, why don't we have them drop it for SL as well?



Colonel Mavhawk Lounger - Master Squad Leader
Darkness Falls, Correllia Wanderhome
Rebel Master Squad Leader - Master Pistoleer - Master Marksman
The_Azure_Phoenix
Fri Jul 02, 2004 7:54 pm
#6

Mavhawk has a point.....though I would like to see something in the revamp build off that requirement.



Aeres Aeolus
Alliance Officer and Ace Pilot
"A good general does not lead an army to destruction just because he knows it will follow."
"Wars are won when the batlle-lines are drawn."
"Our deathes will be magnificent!"
irott
Fri Jul 02, 2004 8:53 pm
#7






The_Azure_Phoenix wrote:

Mavhawk has a point.....though I would like to see something in the revamp build off that requirement.






Thats what we are working on. ^_^



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Yeraze
Fri Jul 02, 2004 9:12 pm
#8



irott wrote:


The_Azure_Phoenix wrote:
Mavhawk has a point.....though I would like to see something in the revamp build off that requirement.



Thats what we are working on. ^_^




ooo.. Do tell, do tell

please?



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
irott
Sat Jul 03, 2004 12:20 pm
#9

Well I wish I had something solid to tell.


Since the info about the BH prereq reduction, other hybrids have looked at what is required to get to that profession. Right now since we are one of the few professions with an almost blank slate we can go either direction. Add some new related skills or drop those requirements.


The closer we get to the combat balance the direction will become clearer.

Sorry if this isnt what you wanted to hear.





[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Rarrot
Sat Jul 03, 2004 1:20 pm
#10

Camps are useful; there's no reason we shouldn't have them. You can use them as rally points, places to heal and buff between fights...every group should have someone capable of putting a camp down if needed, and the squad leader's as good a person to do it as any (since you can't rely on having a ranger in your group). The only useful change I could see in that respect would be a camp we can place within cities (maybe even indoors) so we can use it as our healing/buffing/regrouping area when needed. Probably without tents and a campfire, though.
Mavhawk
Tue Jul 06, 2004 2:30 pm
#11






Rarrot wrote:
Camps are useful; there's no reason we shouldn't have them. You can use them as rally points, places to heal and buff between fights...every group should have someone capable of putting a camp down if needed, and the squad leader's as good a person to do it as any (since you can't rely on having a ranger in your group). The only useful change I could see in that respect would be a camp we can place within cities (maybe even indoors) so we can use it as our healing/buffing/regrouping area when needed. Probably without tents and a campfire, though.





Well as a scout with the Exploration requirement we will still be able to put up a camp, although it will only be the single person one. If we drop Survival it just won't let us put up the Multiperson and Improved camps, which IMHO is not a big difference from the single person camp.



Colonel Mavhawk Lounger - Master Squad Leader
Darkness Falls, Correllia Wanderhome
Rebel Master Squad Leader - Master Pistoleer - Master Marksman
Kompkrash
Tue Jul 06, 2004 3:04 pm
#12






Geauxx wrote:

YEAH we can wear Mando armor and .......Mando Armor.


Sigh nevermind!






Damn double mando wearing exploiters!!



Shred
Swordsman/Doctor
Badge Collecter

...Bears the Mark of the Hero
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