Squad Leader Archive

Thread: Possible SL Bugs

Yeraze
Tue May 10, 2005 8:42 pm
#1

I've spent the last 5 hours leading a few groups around. First Krayt hunting, (4 pearls!) then just XP'ing on Talus.


  1. Form Up - Against the Krayts this was always a useful ability. Post-Curb, it seems to be a 50/50 shot as to when it works. Sometimes it worked great, sometimes it didn't work at all. When it didn't work, it seemed random whether or not the System MEssage displayed. Did they add a chance for failure, or is this a bug?
  2. Rally - Again, sometimes this works and sometimes it doesn't. Didn't seem to be any rhyme or reason to it, just sometimes the bar would appear, the time would pass, and then nothing would happen.
  3. Steady Aim - Again, randomness. Sometimes I would see the spatial yell, but no icons on the group. Sometimes I would get neither the yell or the icons, sometimes I got both.
  4. Sometimes while trying to get SteadyAim to work, my autoattack would simply stop.


Has anyone else run into these issues?



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Darth_Sushi
Tue May 10, 2005 9:11 pm
#2


Yeah, I get this a lot. Sometimes it's because I forgot to declare and I'm still on leave leading a squad of combatants (and the auto-declare option was taken out) - but I think it might also have something to do with movement during the wind-up phase. I can't find the specific reference, but I'm pretty sure there were patch notes recently that said they'd be adding an intelligible failure reasonto the spatial/combat spam.







UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


Ackehece
Tue May 10, 2005 10:23 pm
#3






Darth_Sushi wrote:


Yeah, I get this a lot. Sometimes it's because I forgot to declare and I'm still on leave leading a squad of combatants (and the auto-declare option was taken out) - but I think it might also have something to do with movement during the wind-up phase. I can't find the specific reference, but I'm pretty sure there were patch notes recently that said they'd be adding an intelligible failure reasonto the spatial/combat spam.








latest patch (may 10)



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Yeraze
Wed May 11, 2005 6:16 am
#4

One other odd behavior I noticed alot the other night. I could use SteadyAim or Rally, and the icons would appear next to everyone in the group. Then vanish in under 5 seconds.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
_scout_
Wed May 11, 2005 6:38 am
#5



Yeraze wrote:
One other odd behavior I noticed alot the other night. I could use SteadyAim or Rally, and the icons would appear next to everyone in the group. Then vanish in under 5 seconds.




confirmed
rally and steadyaim only last 5 seconds.

add in that you need almost three seconds for the windup and are not allowed to move ( I can understand that for steady aim but not for rally) it makes those two specials even more "usefull".



.



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
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Rebel Alliance Col.
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Yeraze
Wed May 11, 2005 7:07 am
#6



_scout_ wrote:


Yeraze wrote:
One other odd behavior I noticed alot the other night. I could use SteadyAim or Rally, and the icons would appear next to everyone in the group. Then vanish in under 5 seconds.




confirmed
rally and steadyaim only last 5 seconds.

add in that you need almost three seconds for the windup and are not allowed to move ( I can understand that for steady aim but not for rally) it makes those two specials even more "usefull".



.



Well, not always. I had steadyaim and rally last the full 30seconds several times. But I also had alot of times where it would seemingly only last for 1-2seconds.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Yeraze
Wed May 11, 2005 8:49 pm
#7

Looks like you were right.. I spent another 5 hours leading groups on talus tonight, and as long as I stood still while the Rally or Steadyaim bar was going, they stuck every time.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Darth_Sushi
Wed May 11, 2005 9:07 pm
#8







Yeraze wrote:

Looks like you were right.. I spent another 5 hours leading groups on talus tonight, and as long as I stood still while the Rally or Steadyaim bar was going, they stuck every time.





I can comfortably confirm this behavior after spending six hours repelling Sith Pirates in mostly full groups at The Village last night. If I stayed planted during wind-up everything worked fine. It would be nice if we could get a clue as to theactual intended design. Also, Volley Firewas awesome in helping to pick outthe Pirates from the rest of the Sith riff-raff. Painting targets and calling "effective" fire from the rear was the realization of a Rifleman's dream.






UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


DiLune
Wed May 11, 2005 10:04 pm
#9

On Kashyyk tonight I had rally fail twice on me. Both times I was in combat already and under fire.
_scout_
Thu May 12, 2005 12:19 pm
#10



DiLune wrote:
On Kashyyk tonight I had rally fail twice on me. Both times I was in combat already and under fire.





I havent tested it, but could it be that the windup is interrupted if you get hit AND take damage ?



.



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

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