Squad Leader Archive

Thread: Anyone tested attachments?

MailekEOC
Tue May 03, 2005 6:11 pm
#1

Just wondering if anyone has done some testing on the steady aim and volleyfire attachments, I got +25 for each of them saved in a few attachments and was wondering if they stick and work properly.



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Mailek Oofiso
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DarthMercilous
Wed May 04, 2005 4:02 am
#2

I have +10 in Volley Fire SEAs that I've installed, and they have made a difference, so I would say use em if you got em.



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InfluenzaSWTA
Wed May 04, 2005 11:33 am
#3

Made a difference in what quantitative way?



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_scout_
Wed May 04, 2005 12:07 pm
#4

A friend of me tested a SEA with two stats.

It took up two slots, but I dont know if they worked properly.



.



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velocity-x
Thu May 05, 2005 7:49 am
#5

Yeah, volley fire just marks a target and adds a % of damage to it now...



How can you meausure if the SEA's even matter for that? I've never had Volley Fire not mark the target...





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AlienEntity
Wed May 18, 2005 12:57 am
#6

Not and the key word is yet. Tonight. I have put all of mine to use last night, but wasn't on when people were on, so we'll see tonight. *grins sadistically*



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spoiledbrat
Wed May 18, 2005 12:03 pm
#7

I´ve got +25 Volley Fire and Steady Aim as attachements, and I have the feeling (I said "feeling" which means I cant quantify) that the commands fails less when issued.



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One of the few players without an interest of becoming a jedi and never unlocking since launch
InfluenzaSWTA
Wed May 18, 2005 12:29 pm
#8

They don't fail in the first place .



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
spoiledbrat
Fri May 20, 2005 4:44 am
#9






InfluenzaSWTA wrote:
They don't fail in the first place .





Erm, they fail me quite often, same with rally command(standing still).





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Sylow
Fri May 20, 2005 4:56 am
#10






Erm, they fail me quite often, same with rally command(standing still).



Hmm, on volley fire i have 100% success quota. Rally fails pretty often and even when it works, it often just gives 5 seconds or so...







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captiansarcasmo
Fri May 20, 2005 11:55 am
#11

my question on my volleyfire attachment is does it give a bonus to the chance of success (which is already 100 percent) distance, or percentage of debuff?



jailyn

MailekEOC
Fri May 20, 2005 1:35 pm
#12

Tested it with volleyfire, don't think that mod does anything, it used to be for the fail rates, now I think its nothing.



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
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Vive la Saviour!


InfluenzaSWTA
Fri May 20, 2005 2:47 pm
#13


spoiledbrat wrote:


InfluenzaSWTA wrote:
They don't fail in the first place .


Erm, they fail me quite often, same with rally command (standing still).




Volley Fire will never fail. Make sure you aren't using it more than once every 45 seconds, as that's how long it takes for the ability to cool down. Rally will also *shouldn't* fail if you're standing still. If it is failing, it's likely an effect of client/server desynchronization.

Edit: seems a few people are having problems with Rally... so maybe I'm just lucky.

Message Edited by InfluenzaSWTA on 05-20-2005 02:47 PM



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
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