Squad Leader Archive

Thread: Suggestion for Retreat

BalexSlicer
Sun Jul 03, 2005 11:30 am
#1

Short post, quick to the point.



I have used retreat many times as a sacrifice so my group can get out of a tough situation. My suggestion is that retreat continues to work as normal, but adds some type of defense/offense bonus to the Squad Leader. RP wise this would represent the adrenaline being pumped through your veins as you stay behind to hold off the enemy ultimatly resulting in your death...

captiansarcasmo
Sun Jul 03, 2005 2:05 pm
#2

i don't mind being weakend...i just want to be able to keep up with my group via a faster burst run timer.. retreat can only be used when your full on, so its really not being used as "retreat". if my group needs to run from an enemy chances are i don't have enough pool points to retreat. so its really just "group burst run" so we can get someplace faster on foot. it saves no time when i cant keep up and they just have to wait on me.


in fairness a faster burst run timer is a little greedy ... maybe just let the ability apply to the sl as well would be a better idea.





jailyn

Sylow
Mon Jul 04, 2005 4:39 am
#3






retreat can only be used when your full on, so its really not being used as "retreat". if my group needs to run from an enemy chances are i don't have enough pool points to retreat.



Exactly my problem, too. Perhaps a quick and dirty fix would be to make it use mind instead of action. I can't (yet) give a logical in game explanation, but for functionality it would simply mean that mind would be retreat-bar of the SL. As long as you don't go SL/Doc, you don't use the mind bar a lot and can trigger retreat any time. If that then uses up your mind-bar, you'll not be able to trigger it again for some time.


The idea is not fully grown yet, i see/feel that this concept might have some balance issues, but at least it can be thought over...



Edit: another possible idea would be that retreat actually costs nothing at all. Sounds incredibly powerful and unbalanced, right? But what would you say, if triggering retreat would also block your action regeneration for 30 seconds? (Not cureable, not fixable by any buff... if you triggered retreat, no action recovery for 30 seconds...)


This would mean:


  • retreat can be used at any time, low action won't block you from using it

  • retreat should include the SL, he won't be able to use the normal burstrun for his escape any more.

  • somebody who cleverly handles his action might still support the escape of his team by applying rally or putting something like root/knockdown/snare on a pursuer, but has to be very selective in that

  • triggering retreat seriously reduces your offense potential. Not recovering action means that you can use a little number of abilities and then will be drained. (Even ranged shot uses a small deal of action, thus even that attack won't be available any more soon...)

Thus retreat would absolutely be RETREAT, useable in the worst situations, it allows a getaway while at the same time crippling offensive abilities and thus making victory even less likely, if not impossible.


Message Edited by Sylow on 07-04-2005 01:50 PM






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