Squad Leader Archive

Thread: Master Squad Leader Ideas

Iceovekan
Sun Jul 03, 2005 12:14 am
#1


I like being a squad leader, but a few more constructive changes would benefit our profession.


Easy Changes -


1. Make our Group Bonuses shown on the skill mods. That way people would know what we bring to the table.



Medium Changes -


2. Currently, our template is most likely to be played as 0-4-0-4 to get terrain negotiation and defensive buffs.

-Add anew modifications to Master Squad Leader so that people would be encouraged to master, rather than dabble in our profession.


+20 Group General Ranged Speed

+20 Group General Melee Speed


This would add some offensive power to our template. Right now we sacrifice a pure combat profession modifications. For example a Bounty Hunter would have as many if not more formidable firepower modifications.


-New Special Ability - Place Faction Camp

Since we already have camping abilities, a faction camp would be ideal.

A faction camp would contain:

- A faction NPC Recruiter

- Camp amenities such as heal modifiers/seats (akin to an Improved Camp)

- The camp will be fairly basic.

- Same code as an Improved Camp, only with the addition of the NPC Recruiter.

- Camp becomes abandoned should it be attacked.

- NPC recruiter can be killed by opposite faction just like any other NPC.


This will allow Master Squad Leaders to change the combat status of their squad. This will become useful prior to a raid in a base. Squad Members can meet at a faction camp, determine their strategy, go special forces and attack a base.


This will give the Master Squad Leader the mobility,establish a rallying pointand would compliment the Survival Line of Scout.


- New Ability - Improved Volley Fire (This would be certified at Master Squad Leader)

This is this an upgraded version of Volley Fire, but instead of 15% more damage, this would do 30% more damage.


-Change Steady Aim (This should be +250 Accuracy if it lasts only one shot)


-Boost Morale - Right now not the most useful, although in theorycan be used to counter dazes (paralysis/stasis/panic) although not tested. Need confirmation on this.


-Rally - The timer on this could be longer as the effects of a 30 second buff is not enough to justify the wind-up and loss of combat round and mobility.


-Retreat (change so that Squad Leader gets burst run also). This is good/bad, everyone loves retreat, although people tend to forget to wait up for the squad leader. It's tough, especially in the Myddrill Caverns where I dont use retreat at all, because tmy group enjoys the burst run, but forget to wait at the bridge. UGGH. (That's when you change loot option to Master Looter, so they will wait up for you, and then back to Lottery)


-New Command:Brace up! (Certed at Master Squad Leader)

The squad is orderd to brace for an attack

-Add 400 points to melee/ranged defense (lasts for 1 minute)

-Same action/mind use of /retreat



Other than that Squad Leader is a good profession, although I wish it had more damage and defensive potential. Right now I feel like a walking BE shirt / SEA attachment.


The good news is that some of this works, although some could be better.

Commands i use are:

/sysgroup, /volleyfire, /formup, and /rally (once in awhile)


That's about it. Hope this helps and what I'm really looking for in perhaps a squad leader publish are more master squad leader abilities especially:

- Faction Camps (Described Above)

- Volley Fire 2

- Brace up!

- Group Ranged Speed / Group Melee Speed


I'm still a die-hard Squad Leader, although the changes posted above will hopefully can be implemented.


Let me know what you guys think?


-Ice


Sylow
Mon Jul 04, 2005 5:15 am
#2






1. Make our Group Bonuses shown on the skill mods. That way people would know what we bring to the table.





Or follow the suggestion of _Scout_ and make the modifiers visible as buff-symbols on the status bars. This would make people even more aware of what we do. (One SL-Symbol for anybody in symbol bars won't clutter that too badly.)


I guess the optimum would be to have it at both places, buff-symbol and in the ctrl-c status window.







-Add anew modifications to Master Squad Leader so that people would be encouraged to master, rather than dabble in our profession.


+20 Group General Ranged Speed

+20 Group General Melee Speed





Hmm, basically the idea is fine, but +20 speed sounds excessive. I'd rather put some melee and ranged defence there for the SL himself and put more than a measly +5 on group melee and ranged defence.


This would increase survivability, in my eyes more valuable than more striking power.








-New Special Ability - Place Faction Camp






Hmm... would be nice, but i don't like the "recruiter in a box" idea. I would like this to be an SL-ability, to change faction status of teammembers (or yourself), not built into a camp.


There were "fortification" threads for quite some time, had several nice ideas.







- New Ability - Improved Volley Fire (This would be certified at Master Squad Leader)

This is this an upgraded version of Volley Fire, but instead of 15% more damage, this would do 30% more damage.






Uh... no. Don't get me wrong, for me as SL, this would be absolutely great. But 30% damage increase it just too much. (I know that armour break currently does something like that... and many people consider it to be too powerful. 15% increase already is noticeable and very helpful but doesn't attract the mighty nerfbat.) If anything, then MSL could move it from 15% to 20%... (if we're on it already, there's a modifier "volley fire bonus" which currently does nothing at all. My personal suggestion would be that damage bonus doesn't change at all, but the cooldown of the ability is reduced... )






-Change Steady Aim (This should be +250 Accuracy if it lasts only one shot)





I'd rather have it last for longer so i can do something else but only triggering steady aim all the time. Still it would have to give a bigger bonus than at the moment, rally gives similar offensive bonuses.






-Boost Morale - Right now not the most useful, although in theorycan be used to counter dazes (paralysis/stasis/panic) although not tested. Need confirmation on this.





Hmm... first time i hear of the dazes passage. Will try when i come into that situation. Otherwhise i agree, very worthless at the moment, needs mayor changes. (Or rather, replacement with something working...)






-Rally - The timer on this could be longer as the effects of a 30 second buff is not enough to justify the wind-up and loss of combat round and mobility.






Would be nice but most people (me included) consider rally to be working nicely and balanced. Only thing i'd wish for would be a smaller cooldown, so i could keep it up all the time, without those annoying breaks in between.






-Retreat (change so that Squad Leader gets burst run also). This is good/bad, everyone loves retreat, although people tend to forget to wait up for the squad leader. It's tough, especially in the Myddrill Caverns where I dont use retreat at all, because tmy group enjoys the burst run, but forget to wait at the bridge. UGGH. (That's when you change loot option to Master Looter, so they will wait up for you, and then back to Lottery)






Aye... retreat currently is useful in many cases... but not when trying to retreat.


I lately had theideathat retreat actually shouldcosts nothing at all. (I just wrote this in another thread, but it also matches here...)Sounds incredibly powerful and unbalanced, right? But what would you say, if triggering retreat would also block your action regeneration for 30 seconds? (Not cureable, not fixable by any buff... if you triggered retreat, no action recovery for 30 seconds...)

This would mean:


  • retreat can be used at any time, low action won't block you from using it
  • retreat should include the SL, he won't be able to use the normal burstrun for his escape any more.
  • somebody who cleverly handles his action might still support the escape of his team by applying rally or putting something like root/knockdown/snare on a pursuer, but has to be very selective in that
  • triggering retreat seriously reduces your offense potential. Not recovering action means that you can use a little number of abilities and then will be drained. (Even ranged shot uses a small deal of action, thus even that attack won't be available any more soon...)

Thus retreat would absolutely be RETREAT, useable in the worst situations, it allows a getaway while at the same time crippling offensive abilities and thus making victory even less likely, if not impossible.






-New Command:Brace up! (Certed at Master Squad Leader)

The squad is orderd to brace for an attack

-Add 400 points to melee/ranged defense (lasts for 1 minute)

-Same action/mind use of /retreat





+400 defense? Yay, i want it. Though, what i'd want more would be a concussion and a flashbang grenade, certified in 3000 and MSL. Damage is close to zero, but they would apply blind (flashbang) and stun/dizzy (concussion) on all targets in the area of effect. Could be rough copies from the commandos grenades, only with trading off damage in favour of longer duration of the inflicted effects.








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Yeraze
Tue Jul 05, 2005 10:47 am
#3


Sylow wrote:
Though, what i'd want more would be a concussion and a flashbang grenade, certified in 3000 and MSL. Damage is close to zero, but they would apply blind (flashbang) and stun/dizzy (concussion) on all targets in the area of effect. Could be rough copies from the commandos grenades, only with trading off damage in favour of longer duration of the inflicted effects.





ooooo.. Me Likey.. Me Likey alot...



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