Squad Leader Archive

Thread: How to make the most of your skills (Version 2.3)

Yeraze
Thu Oct 21, 2004 11:04 am
#1



DruwDergo wrote:
while using volleyfire, can the people in the group still shoot using specials and his or her target is just aimed at whomever the SL used VF on?





Unfortunately, no. VolleyFire does not change the group's target, it simply makes them fire 1 non-special shot at the designated target. Then they return to whoever they were fighting previously.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
DruwDergo
Thu Oct 21, 2004 11:09 am
#2

OH SNAP! i found a way to make SL useful!


You let SL use volley fire like a called target attack and ranged peeps get to use pecials them! brilliant, count it!



Master Fencer, Master Swordsman, Master Brawler
With the Empire and comin at yah!
Got more funky styles than my lazer jet got font!
RenKesson
Wed Nov 17, 2004 8:01 am
#3

Except that Volleyfire forces every ranged prof in the game to fire a REGULAR attack (no specials) at the target. So you couldn't just spam Volleyfire and redirect all your groupmates' specials at that target. I think it just adds another item to the Combat Queue -- a regular, non-special attack.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
ob194
Wed Nov 17, 2004 2:33 pm
#4

Does Volleyfire perminently retarget for a group or is it just for one shot? Also, is the shot added to the combat que or is it extra?


Furthermore, how does range work? If someone is 100m from you, but 50m from the target, will they shoot it? What about 50m from you and 100m from the target?



-ob
Oberon131313
Wed Nov 17, 2004 8:50 pm
#5






ob194 wrote:

Does Volleyfire perminently retarget for a group or is it just for one shot? Also, is the shot added to the combat que or is it extra?


Furthermore, how does range work? If someone is 100m from you, but 50m from the target, will they shoot it? What about 50m from you and 100m from the target?







just 1 shot. Not sure about the combat queue.


They have to be within the 65m range of the target to hit it, otherwise I believe they just miss.




Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
00000000000o0000o00000000000......0000000000000000000000000000
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0000000000000000000000000000.....0000000000000000000000000000
0000000000=0OOO0=0000000000|.....000000/0000000000000\0000000|
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000000000|000000000|000000000....0000/000000000000000000\00000
000000000\000000000/00000000|....|0000000000000000000000000000
0000000o00\0000000/00o0000000....00000/00000^0000^00000\000000
00000000000\00000/0000000000|....0000000000000000000000000000
0000000000|0\000/0000000000|0|...|000000000_ ______00000000000
Soda_Jedi
Fri Nov 19, 2004 2:29 pm
#6


What's the effective range on all our SL perks? Like, how far does a group member have to be away from me for the group melee defense passive buff, volleyfire, etc.to lose its effect?



::later::



Oops.. looks like I have my answer in another thread. Though it would be cool if you could revise your guide for us, Oberon

Message Edited by Soda_Jedi on 11-19-2004 01:32 PM



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


Oberon131313
Fri Nov 19, 2004 8:45 pm
#7

updated using more info. I'll update again once I get even more info...*more testing required*



Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
00000000000o0000o00000000000......0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000=0OOO0=0000000000|.....000000/0000000000000\0000000|
000000000|000000000|000000000....0000000000000000000000000000
000000000|000000000|000000000....0000/000000000000000000\00000
000000000\000000000/00000000|....|0000000000000000000000000000
0000000o00\0000000/00o0000000....00000/00000^0000^00000\000000
00000000000\00000/0000000000|....0000000000000000000000000000
0000000000|0\000/0000000000|0|...|000000000_ ______00000000000
majorslappy
Sun Feb 13, 2005 6:15 pm
#8

What is the timing on /steadyaim?


Does it last for one shot or 10 seconds or what?


Should I be spamming /steadyaim every second?



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
-RUDEBOY-
Mon Feb 14, 2005 11:36 am
#9

i use '\#FF0000 for the color code in tells and all will it work for the /sys messages also instead of the /\#FF0000 ?




"Ok I was thinking, I'll be Charlie and you all can be my Angels. Except you. You be Bosley"

PETERPETERPETERPETERPETERPETERPETERPETERPETERPETER
PETERPETERPETERPETERPETERPETERPETERPETERPETERPETER
PETERPETERPETERPETERPETERPETERPETERPETERPETERPETER
PETERPETERPETERPETERPETERPETERPETERPETERPETERPETER
PETERPETERPETERPETERPETERPETERPETERPETERPETERPETER
PETERPETERPETERPETERPETERPETERPETERPETERPETERPETER
NemesisEnforcer

majorslappy
Thu Feb 17, 2005 7:41 pm
#10






majorslappy wrote:

What is the timing on /steadyaim?


Does it last for one shot or 10 seconds or what?


Should I be spamming /steadyaim every second?






Anyone?



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Cdapolito
Fri Feb 18, 2005 6:17 am
#11

hey Oberon, one note on /sys it does not translate from space to ground or ground to space. Which means you actaully have to 'take off' to have fun with "/sys \#ffff00\ Alliance High Command has a mission of upmost urgency for you pilot..."




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
Psilucent
Tue Mar 15, 2005 5:56 pm
#12

Just in case you dont know. Melee classes cannot use volley fire. I have to equip a ranged weapon then volley for it to work. This sucks!



Nyym-phae [PoS] :: Bloodfin
-=Master Squad Leader :: Master Swordsman=-
Psilucent [PoS] :: Bloodfin
-=Master Artisan :: Weaponsmith :: Merchant=-
Rori :: 3368 -6780 :: Convienently close to Rebel Starport
Please offer winnings to the Offers and Auction vendor in the hall on the left.

xXVisitoRXx
Fri Jul 08, 2005 4:09 am
#13







Psilucent wrote:

Just in case you dont know. Melee classes cannot use volley fire. I have to equip a ranged weapon then volley for it to work. This sucks!





i knew there was somthing the matter with you...



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