Squad Leader Archive
Thread: I have had enough Please sort it!
For the Dev's: The test to see if a Squad Leader works or not is as follows:
Character walks up to a group with her/his Master Squad Leader profession showing.
She/he asks for an invite.
The current group leader automatically makes her/him leader of the group, or the group demands that she/he is made leader.
Full stop.
Thats all you need to know.
Work from that premise and you will know how to "fix" Squad Leader. Sorry if something similar has been posted.
Corlan
Message Edited by CorlanDor on 07-08-2005 04:33 PM
Message Edited by CorlanDor on 07-08-2005 04:34 PM
Judgement
Dependability
I nitiative
Decisiveness
Tact
I ntegrity
Enthusiam
Unselfishness
Courage
Knowledge
Loyalty
Endurance
Sadly whether we like it or not we live in a universe that is filled with immediate gratification. We may be arguing the same point if all be told.
Regardless of our behaviour and goals (and believe me you wont find many more peoplecommited and dedicated to the principles of leadership) our bretheren want to know the tangible and immediate benefits that they will receive. Sadly this is lacking. If the Dev's concentrate on the goals that I set earlier then this will become clear and our profession will prevail. We can only hope.
Corlan
That is a good test. From my Experience:
- In a group with people I've never grouped with before, I have to request being group leader (many times its more of demand).
- In large scale PvP, if I ask people if they want an invite from an MSL, I typically get told "I don't group for PvP"

- In a group with people I have grouped with before, I get made leader very very quickly.
- Due to my taking advantage of the recent double xp week, I recieve numerous tells now from people asking if I'm leading a group.
or further more why do people not know what MOST proffs do? or thanks to respec and double xp, what thier OWN proff does?
you'll find simmilar frustrations with smuggs and cmswith everyone breaking thier roots or paying no heed to concussion shot.
i know the game changes a lot and its hard to do, but give the players a decent strat guide that details a proffs skills and basic techniques. all of the strat guides so far are just a description of what swg is not how to play it. if they did maybe players would have a better place or at least one thats not on these blasted forums to learn about the other proffesions they are interacting with. i've thought that since they put out the first one.
which btw, where is my shuttle!!?!!? i was supposed to be able to call a transport shuttle in the orig strat guide! ![]()
Loki_Ashaman wrote:
I suppose they shouldn't, but I see ALOT of MSLs on my server since the CU, which begs the question "With all the SLs I see, why don't more people know what we can offer?" I know a few of them are skilled SLs.
Yepp, me too on Ahazi.
I was in a 8ppl group yesterday with three MSL (including me, two of us being MCarb/MSL, the other MSL/BH/Car something), and one base bustertemplate taking bases.
Fun thing, I wasnt leading letting me take a seat back and let the other guys go to the trouble coordinating BUT I could test out how ppl in my group need to play.
I only had to target the MSL and keep hitting my hardest attack, and since I told all the other ranged to do that too, everything went down in just a few seconds.
Nice....
I just wanna say that when I did Syren pt3 the day it came out, I wandered in to the house in Keren with my tag on, and before I knew it, I was invited and made leader. Didn't have to say a word. I know I'm not a very good SL yet, but there are some people out there who know and appreciate us already.
PS this was a group of cl70-80 players, not rookies who didn't know what to expect.