Squad Leader Archive

Thread: To Current Squadleaders

Ballanor
Sun Jul 17, 2005 8:38 pm
#1

Hi, I was wondering if squadleaders are useful at all in pvp/pve after the CU. I know pre-CU all they were good for is macroing in PvP and not much in pve. Do they make much of a different in CU? thanx for your input



Fuer Grissa-Ost-Drauku - Elder BH

Richard'Rahl - Commando, Elder Doc/Swordsmen =)
Loki_Ashaman
Mon Jul 18, 2005 8:46 am
#2

Yes, we are quite useful in PvP, a few of our useful benefits:


  • Rally is a powerful tool at our disposal that give excellent defensive and accuraccy bonuses.

  • Volley Fire gives a 15% damage increase against a target, most people once they've been hit with this once or twice will retreat out of range in fear when they see those red crosshairs on them.

  • Terrain Neg: An SL lead group will run circles around most players on a hill. I found that very usefull this weekend, as we raided a base at the top of a large cliff.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Yeraze
Mon Jul 18, 2005 9:03 am
#3

I haven't done much PVP, but we do well in PVE also. Especially on Kashyyyk with all the hills, the Terrain Negotiation is great. VolleyFire and Rally come in handy in some of the high-end areas, as well.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
BadChef
Mon Jul 18, 2005 4:06 pm
#4

That depends on the player. My macros are mostly alarms to let me know when I can use an ability again because I'm usualy too buisy fighting, healing, and putting states on peopleto look at the chat. I dont do anything different for pve or pvp so I cant realy tell you the difference, but from npcs to jedi, our abilities can cut a battle short if worked right.




xfire name: thachef
__________
BadChef: Smuggler
Iceovekan
Mon Jul 18, 2005 8:45 pm
#5


PVP - Squad Leaders


Yes, Squad Leaders are helpful in PVP. You'll be mostly support, and you won't have uber damage, respectable but not an elite damage dealer. Your main job is to organize and keep the team going in the same direction. A well organized squad of 8 is more formidable than a disorganized mob of 16.


Here are your commands:


--- Rally (of limited use as it uses too much action)


--- Form Up (of limited use as dizzy doesn't do anything except for particle effects hopefully to be fixed soon)


--- Boost Morale todistribute wounds


--- Retreat (useful during lulls, otherwise usually spamming damage)


--- Volley Fire (Most Useful!) (Anyone stray to close to group -root- volley fire, kd, damage, damage, damage, damage, deathblow)


--- Steady Aim (Useless only lasts for 1 shot and not worth the action + warmup)


--- Sysgroup (Most Useful! Easier to coordinate attacks, especially when /group is wavering. the /sysgroup ensures plan of action and adherance)


The trick is to have a Plan of Action. (This will take some homework)


1. Have local area PVP / PVE Bases as waypoints and mailed to yourself. (Big homework part. Been citybanned on many cities because of all my recon work)


2. Have a friends list with the following listed.


a. Rezzers - Docs/CM


b. Commandos


c. BE's


d. BH/Smugglers - But these are very popular so no need to keep a list for those.


3. Before battle. Group together and tell them the objectives, and the game plan.


3.a. No one is left behind.


3.b. Everyone sticks together unless doing recon.


3.c. Have someone just beon leaveto be your recon/scout.


4. During Start of Battle. Have your recon follow troop movements. Intelligence is key.


5. Gather your forces. (Example: Bestine for Imps / Anchorhead for Rebs)


5.a. Know who the other group leaders are. (After a few PVP encounters, they'll be easy to find)


5.b. Set up your waypoints. Mail them to group leaders and group members.


5.c. Have recon scouts follow troop movements, and have one stationed at key rallying points.


6. Get your group towards Base Alpha(Bravo, Charlie...etc...) Set Overhead Overlay Map on.


6.a. Stay within your group. Have ranged riflemen/carbineers be your artillery, w/ crowd controllers(Commando/Smugglers/Carbineers/Pistoleers) beside them. Have a melee/rezzer within the group. Jedi run perimeter/heals and perform deathblow duties.


6.b. Advance towards target. Keeping between 50-65m from nearest target, anyone stray too close, and the crowd controllers daze them. Then that target receives volleyfire. Rifleman fire, and jedi come in for deathblow.


---Here is where you run -Retreat/Volley Fire/Spam Damage/Crowd Control


6.c. It's all about keeping within a tight group. The only danger from this setup is a commando with a rocket launcher + panic shot. So make sure that crowd controllers daze anyone coming too close.


6.d. Watch for flanking actions or rear actions. Keep your Overhead Map on at all times, watch for red dots, and set your Radar to 256m.


7. After all defenders are done, kill the NPC's and blow up the base.


8. Mail all group leaders next waypoint for base. Rally group to next base. Get reports from your recon scouts.


9. The trick is to do your homework, and have a PVP plan ready to go. Your group will stay tight if they know someone has a plan. Stick together, don't leave someone behind. That is, if someone is down in enemy territory, advance your team to rez. This is the most fun of all, especially if the scout get's hit by the team and a gank squad is awaiting the rez/rescue team. This is the most challenging and a successful rescue builds esprit de corps..


If someone is not helping out, then kick them from the group and invite someone else in.


10. Momentum, Momentum, Momentum.... There'll be downtimes and that's where you lose the group and people will go off their separate ways. So keep it going. If the opposing team is recovering, then blow up some more of their bases until your scout reports that they have gone back on active duty.


-Ice

Message Edited by Iceovekan on 07-18-2005 08:55 PM

Iceovekan
Mon Jul 18, 2005 8:46 pm
#6


PVE - Squad Leaders


Squad Leaders are useful, only for the fact that it's easier to get a group together. Because of the CU and group oriented focus, a lot of people want Squad Leaders in their teams. The key thing is that people assume (correctly) that Squad Leaders know quite a few people and can gather a team together rather quickly.


1. Keep a Friends List with key stats:


a. Faction


b. Specialty


c. Level


d. Teamwork Level (Excellent/Good/Average/BANNED - Banned players go to the /addignore list)


2. For PVE Experience Grind


Bols/Pickets in Dantooine. Not much squad leader is required, this is where you just spam damage.


3. For PVE Loot/Experience. Set Grouploot to Lottery.


Nightsisters in Dathomir. Volley Fire/Rally


Myddrill Caverns. Volley Fire (Retreat on occassion if at all)


Krayt/Kimogila/PekoPeko/Gorax. Volley Fire/Form Up Dizzy prevents from doing KD recovery. So clear dizzy quick.


4. For PVE Faction Grind. Set Grouploot to Lottery or Random or Free for All.


I find Squad Leader to be most useful in Dathomir, especially for finding random Nightsister/Sith Shadow spawn with the occassional rancor killing. This is the most fun experiencewise. The +60 terrain negotiation helps a lot in this regard. And walking across Dathomir is a fun experience. This is where your camps come in handy. If people starts falling down, set up camp and have rezzer drag people to camp.


-----


Ice.



Message Edited by Iceovekan on 07-18-2005 09:06 PM

AlienEntity
Mon Jul 18, 2005 10:10 pm
#7

Nice, something I'll have to start doing. Since the guild thing isn't working out.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Ballanor
Tue Jul 19, 2005 12:44 am
#8

thanx for the input, I went SL like 6 months ago pre-cu, but then I found out all SL does is sit there and macro, maybe ill try it again, see if its any fun now =)



Fuer Grissa-Ost-Drauku - Elder BH

Richard'Rahl - Commando, Elder Doc/Swordsmen =)
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