Squad Leader Archive

Thread: Possible Ideas for Squad Leader Skill Tree...

Naff-Pilot
Sat Aug 16, 2003 10:52 am
#1

Hello, while I do pay attention to the boards I seldom post anymore, (usualy makes no difference and the Post goes unnoticed)


Im a Squadleader on Wanderhome, I enjoy leading groups, so this skill while currently not very good is handy to me as a player (and as a guildmaster for guild outings)


Im sure we are all in agreement that squadleader needs some serious work/overhaul done on it, while the devs might not give a **edit** about us, and certainly not fix the skill anytime soon we still try give ideas on how it could work, compared to other skill trees - it's a total waste of 70 odd skill points atm.


Well even though this will go un-noticed by those powers that be here are some suggestions to an alternate skill tree.


There are 4 routes to take upto master and these would deal with specific areas and bonuses, im not going to bother giving them cool names just list skills and how they could would work.


Novice Squad Leader;


Sysmessage


+5 Mobilty (terrain nog)


+5 Group Melee Defense


+5 Ranged Defense


+1 Faction Pet


10% XP bonus on Mobs (added ontop of the increase in xp for mobs when grouped normally)


Group One;


Tier 1;


15 + Mobilty


15 + Burst Run Eff.


Tier 2;


10+ Mobilty


Ability: Group Burst Run - much the same as Normal Burst run but for the entire group and the cost is the similar say 250 HAM(total not individual) BUT it is on a timer so you cant do it every 2 minutes


Tier 3;


5 + Mobility


10 + Burst Run Eff


15 + Time reduction between Group Burst Runs


Tier 4;


5 + Burst Run Eff


10 + Time reduction Between Group Burst Runs


10 + Stat Recovery - as in regeneration of HAM to the whole group, while this might seem Like alot it is not considering average regen for say health = 5 a sec it would be boosted upto 5.5 etc etc.


Group 2


Tier 1;


Ability: Target Painting, which would cost say 15/15/15 or some combination of 45 total, what this would do Is give a message up on the screen saying to switch to attacking the current group target Press ** (being the defualt key say Home for example - rebindable via options)


Tier 2;


15 + Target Painting Eff (ham cost)


5 + Damage Increase (when attacking Painted target)


5 + Group Accuracy (when attacking Painted target)


Tier 3;


15 + Target Painting Eff (ham cost)


5 + Damage Increase


5 + Group Accuracy


Tier 4;


Ability; Pinpoint Focus on a target : This high end ability would Focus The groups damage they deal to a target specificly a HAM bar, (the one being That is the MOST damaged on the squadleaders target) this can be quickly used to Help takedown Big monsters in a more coordinated fashion. Time Limit between uses.


10 + Target Painting Eff (ham cost)


5 + Damage Increase


5 + Group Accuracy


Group 3;


Tier 1;


Ability; regrouping skill, This low end ability will clear Stunned/blinded/dizzy de-buffs from all group members


Tier 2;


I believe this bonuses should effect the Squad Leader when not grouped aswell


5 + defense increase to knockdown


5 + defense increase to posture change


Tier 3;


5 + defense increase to knockdown


5 + defense increase to posture change


Ability: Final Effort or some sort name, this ability done by the Squad Leader Halves the time-counter for people that are currently Incapacitated in the group, so for example 90 secs incap would be reduced to 45 secs. (Timer Limit On this would be better than Huge Ham cost)


Tier 4;


10 + defense Increase to Knockdown


10 + defense Increase to posture change


25 + reduction to Final Effort ability (therefore 75% total reduction)


Ability : Boost Morale : hehe - this ability Equaly distrubutes Damage amoungst the group, and not god **edit** stat wounds


Group 4;


Tier 1;


Ability: Rally ...similar to what it does now but doesnt fail all the god **edit** time


Tier 2;


5 + Melee Defense


5 + Ranged Defense


Tier 3;


10 + Melee Defense


10 + Ranged Defense


Tier 4;


10 + Melee Defense


10 + Ranged Defense


20 + Rally Cost reduction


Master Squad Leader


+1 Faction Pet


10% increase in XP for group


5 + Melee Defense


5 + Ranged Defense


10 + Mobilty (terrain Nog)


5 + Group accuracy (on painted target)


5 + Damage Increase (on painted target)


10 + Stat recovery (again that is a total of 20% increase sooo.... 5 points recovery per second would be changed to 6 points per sec)


Thats it, similar Levels indefense to what we currently have, and a few more extra things add to make the skill a little bit more on par with other skill trees, anyway this is a suggestion and not a set in stone must be this way design, just a possible basis to start with or tinker with.


What you other Squad Leaders think feedback/suggestions?

Comminus
Sat Aug 16, 2003 11:19 am
#2

We needa skill for every tier. With more things a SL can do, itn would give us more things that we are needed for.



-------------------------------------------
Agent Smith: Have you ever stood and stared at it, Morpheus? Marveled at its beauty. Its genius. Billions of people just living out their lives... oblivious. Did you know that the first SWG was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program.

Morpheus: *edit* Creature Handlers.
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