Squad Leader Archive
Thread: another modified volleyfire proposal
So...we want to be able to help our groups be more effective without making them puppets. It seems fairly obvious that a group of people firing on a target simultaneously would be more effective than having your group firing at multiple targets. But how to accomplish this? Better yet; how to make your team WANT to accomplish this?
How about this scenerio:
1. SL calls out the group target in /sys.
It would be very, very nice if /assist worked as it does in EQ. Barring that, I like the ideas proposed in this forum regarding "painting" the target and/or having the SL set up a "que of targets" that will automaticallytarget for the players who choose to participate in the que.
2. SL issues the "Fire" command in /sys.
I'm opposed to the puppeteer ideaforgroup autofire. Rather; I would like to rely on the skill of the players and the teamwork of the group to ensure the firing occurs nearly simultaneously.What I propose would be a decrease in special attack HAM coststo all the players that successfully attack the SL's target within a given period of time. Maybe two seconds? If only two people successfully fire shots within the given time period, the decrease in HAM costs would be rather small. If the entire group successfully fires shots within the given time period, the decrease in HAM costs could be huge. Alternately; the benefit could be in the form of increased damage, with varying results based upon the number of people pulling the trigger within the alloted time. This follows the real-world model of teamwork yielding greater overall results that are less taxing to each individual within the group.
3. The MOB falls to the ground.
(/wink) comments?