Squad Leader Archive
Thread: Squad leder Ideas
Here are some ideas for squad leader commands. I dunno if theseideas have been posted before, but I figure that it's not bad to at least post some ideas up, rather than constant complaining. I took these ideas from some concepts of a typical squad leader in real life might actually do or have the ability to do. But, the basis is more for usefulness in the game, rather than reality.
Hopefully its not too late or anything like that. Just throwing these out here.
Charge!--Active-- The SL would have to activate this command when he wanted it to take effect-
>>This command would essentially give a bonus to defense when charging into a battle. It would be useful for situations where melee combatants need to get up close. For situations where you're getting shot at by a turret but you dont want to retreat, so you can charge into the enemy lines. It could potentially also give a small burst run... either slightly faster or a full burst run effect.
Target list--
The squad leader could create a list of targets on the HUD for all group members. He would be able to add targets to the list quickly and remove them quickly if so needed. This would be handy in a few ways... team members can know who they need to worry about attacking... also instead of having to tab through various monsters or try and click on them as they run around, they have the targets right there to click on and can quickly select who to attack and in what order if they for example, want one person to use warning shot on all the creatures, the person can click through them, instead of having to tab through them, potentially getting other monsters selected by mistake, or shooting at a layer by accident.
My opinion on the other ideas mentioned in the report.
Mental healing-
I think this is a great idea. It's needed for teams during combat situations. It would be along the lines of morale support and giving group members desire to fight on type of idea behind it. The ability of the squad leader to keep his men together.
Formation-I think this isn't necessarily a tactically advantegeous effect in the 'skill' sense... however, it could be handy instead of having people trailing back about 90 meters and need to catch up before you start shooting. Running a breast or in rows could keep everyone together and tight knit so you can effectively start combat instead of worrying about people trailing.
These are just some ideas. I admit I'm new so it is very possible these ideas have been mentioned before, but all my concern is is that this profession become a fun one to play... and also one that doesn't involve turning other players into "pets"... a doc can do their job... no need to hassle them even more.