Squad Leader Archive
Thread: Rally Failed
No, you will always fail. The only thing I have found moderately successful is to raise my focus and willpower to their human maxxes(600), then I can use about 3 or 4 abilities in a row without it being too disastrous. Also I carry around a lot of head buffing food.
On a related note, does anyone know if the human +10 leadership modifier actually does anything?
Leadership mod/skill was removed in beta. The innate human mod was left in for some reason.
Hmm..
I dont know if this is a race issue. Im a human SL. Have been using Rally for a few days. It fail.. yes. but not in the rate that sounds on this board. Thats why i start wonder if it could be because of race sellection? However i can be better. I get a succesrate in about 3 of 4 tries. As i said i only been using it for a few days but im using it pretty often. Might be im just lucky though.
It fails often, however itactually benefits somewhat. From my experience if I rally a group against targets, they are less likely to miss, then they would without rally. IE I will rally, after 3-4 sometimes 6 fails in a roll, and afterwhich I will notice no one missing a target, even if it was an extremely hard target and the players in group had poor weapon skills.
I've found it to be useful.
And, I can get it to succeed maybe 2 out of every 3 times. I think the trick for it is the majority of the group has to be engaged in battle[or, at least, you yourself have to].Everytime i've tried rally outside of battle, it has failed. But most times we're in battle, I can get it to work.And there is some delay period so you can't chain them...
Just what i've found.
Only time I ever use anything other than retreat these days, as a master SL, is when my group is fighting easy stuff and I'm bored. I see 0 difference in my groups performance whether i'm using steady aim, rally, volly fire or not.
agreed... why take the HAM hit and dilute my XP when I can save myself the frustration of using an ability with marginal utility and ridiculous costs, while getting more XP?
The devs are nuts. These abilities should have no chance of failure, and the costs of running them should be neglible... that's why we invested our skill points in them!
Why inhell would wewant to fall on our sword in every fight, for no benefit,for less XP at all is beyond me. ![]()
PS: my opinion about them might change when I stop needing XP, but at the same time... whoopie. the benefit isn't worth the opportunity cost of not using another professions special abilities. These simple just do not compare, in any measureable respect, to any other hybrid/elite professions abilities. That our group terrain navigation bonus is more desireable than most of the other abilities (perhaps, combined?) should speak volumes.