Squad Leader Archive

Thread: One hugh problem in testing squad leader

Aphexs
Wed Oct 12, 2005 10:56 am
#1

First off , I'm excited to see squadleader getting some love.



In a mass pvp battle we always (call out targets) and focus firepower on that target. We also go after none jedi first.




I fear that the squad leader will be the first target called everytime in mass pvp. To counter this, I think master squadleader should have a kind of avoid incap with a one hour cooldown timer and it would only last 30 seconds. This way the squadleader can at least stay up to get healed or get away from the damage and the group can heal him.



any thoughts ?
MasterTexiria
Wed Oct 12, 2005 11:03 am
#2

I personally think this is a bad idea, besides with the new master skill we get that distributes the damage for the group I don't see this as nessesary.



-Anishor
Big Furry B-wing Pilot
RSPA
Page 1 of 1
Previous Next